Kinect sells one million units in 10 days
Early customer demand solidifies the biggest year in Xbox history
Microsoft today announced it has sold one million Kinect units worldwide in 10 days, and is on pace to hit five million by the end of the year. The announcement comes a week before the biggest selling day of the year, Black Friday.
"We are appreciative of the response we have seen from consumers that has culminated in sales of more than one million units in the first 10 days on the market for Kinect for Xbox 360," said Don Mattrick, president of the Interactive Entertainment Business at Microsoft. "This is a great start to the holiday season, and we will continue to work with our retailer partners to keep pace with high demand and deliver against our plan to sell more than five million Kinect sensors worldwide by the end of this year."
For Xbox 360 consumers worldwide, Kinect provides a unique and exciting way to access and interact with entertainment. With just the wave of a hand or the sound of a voice, consumers can play games, stream music, watch HD movies and live ESPN sporting events, and engage in video chat.
Microsoft also recently announced that the more than 25 million Xbox LIVE members have spent more than one billion hours on the service a month, an average of over 40 hours per member.
Kinect sensor for Xbox 360 is now in stores with a variety of retail bundles.
"We are appreciative of the response we have seen from consumers that has culminated in sales of more than one million units in the first 10 days on the market for Kinect for Xbox 360," said Don Mattrick, president of the Interactive Entertainment Business at Microsoft. "This is a great start to the holiday season, and we will continue to work with our retailer partners to keep pace with high demand and deliver against our plan to sell more than five million Kinect sensors worldwide by the end of this year."
For Xbox 360 consumers worldwide, Kinect provides a unique and exciting way to access and interact with entertainment. With just the wave of a hand or the sound of a voice, consumers can play games, stream music, watch HD movies and live ESPN sporting events, and engage in video chat.
Microsoft also recently announced that the more than 25 million Xbox LIVE members have spent more than one billion hours on the service a month, an average of over 40 hours per member.
Kinect sensor for Xbox 360 is now in stores with a variety of retail bundles.

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