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BioShock 2 Developer conference call
We listen in as the developers answer tons of questions (including one of our own) about the upcoming underwater title
With just a few days left until the release, BioShock 2 developers have decided to host a conference call with the members of the gaming press, and NGN was lucky enough to attend. The press sent in their questions in advance, and we were also fortunate to have one of our questions answered!
Spokespeople on the call were:
Jordan Thomas – Creative Director, 2K Marin
Zak McClendon – Lead Designer, 2K Marin
Hoagy De La Plante – Lead Environment Artist, 2K Marin
Mat Tremblay – MP Art Director, Digital Extremes
Jesse Attard – MP Lead Programmer, Digital Extremes
Part 1: Questions dealing with the single player experience [26m:36s]
Part 2: Questions dealing with multiplayer and some single player. Our Question is answered. [32m:04s]
Part 3: The conclusion, questions regarding the music and art of the game. [21m:38s]
The question that was asked which we submitted was: "How do you approach bringing new players into the franchise while keeping Bioshock 1 players satisfied at the same time? Was it difficult to create a storyline that both new players and returning fans will understand and appreciate?"
We hope you look forward to our BioShock 2 review this month!

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