GDC Conference adds Battlefield 3, Thief 4 talks
Newly announced keynotes to feature details on anticipated titles
Organizers of the 2011 Game Developers Conference have revealed key new talks today, including Battlefield 3 tech talks and a reveal of the new Thi4f's generative music system.
In 'Stealing Sound: Generative Music in Thief', Eidos Montreal's Paul Weir will make the first public presentation regarding the upcoming fourth iteration in the noted stealth franchise, based around the fact that "innovative audio has been at the heart of the original Thief titles".
Weir explains: "This talk will argue for the benefits of using generative music in games... I will show our custom generative system (GRAMPS), demonstrate its key design features and suggest some best practice techniques". Weir intends to show "how using a single person as the composer, sound designer and audio director on a AAA title can help create a unified sound field."
Multiple talks on the innovative tech around DICE's Battlefield 3 are also planned, including Christina Coffin talking on 'SPU-based Deferred Shading in Battlefield 3 for Playstation 3'. The talk "presents a detailed programmer oriented overview of our SPU based shading system implemented in DICE's Frostbite 2 engine and how it enables more visually rich environments in Battlefield 3 and better performance over traditional GPU-only based renderers."
In addition, Kenny Magnusson presents 'Lighting You Up in Battlefield 3', with the visual arts talk showcasing " a detailed overview of the new lighting system implemented in DICE's Frostbite 2 engine and how it enables us to stretch the boundaries of lighting in Battlefield 3... avoiding costly and static prebaked lighting without compromising quality."
Game Developers Conference 2011 - the 25th iteration of the show - will be held at the Moscone Center in San Francisco from February 28th to March 4th, and registration is now open.
In 'Stealing Sound: Generative Music in Thief', Eidos Montreal's Paul Weir will make the first public presentation regarding the upcoming fourth iteration in the noted stealth franchise, based around the fact that "innovative audio has been at the heart of the original Thief titles".
Weir explains: "This talk will argue for the benefits of using generative music in games... I will show our custom generative system (GRAMPS), demonstrate its key design features and suggest some best practice techniques". Weir intends to show "how using a single person as the composer, sound designer and audio director on a AAA title can help create a unified sound field."
Multiple talks on the innovative tech around DICE's Battlefield 3 are also planned, including Christina Coffin talking on 'SPU-based Deferred Shading in Battlefield 3 for Playstation 3'. The talk "presents a detailed programmer oriented overview of our SPU based shading system implemented in DICE's Frostbite 2 engine and how it enables more visually rich environments in Battlefield 3 and better performance over traditional GPU-only based renderers."
In addition, Kenny Magnusson presents 'Lighting You Up in Battlefield 3', with the visual arts talk showcasing " a detailed overview of the new lighting system implemented in DICE's Frostbite 2 engine and how it enables us to stretch the boundaries of lighting in Battlefield 3... avoiding costly and static prebaked lighting without compromising quality."
Game Developers Conference 2011 - the 25th iteration of the show - will be held at the Moscone Center in San Francisco from February 28th to March 4th, and registration is now open.

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