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Hitman: Absolution gets Contracts online mode
Players can create and share their own custom hit challenges
IO Interactive, a Square Enix studio, has revealed Contracts, an new online game mode included in Hitman Absolution.
In this new online mode, gamers can create and share their own custom hit challenges within the game. Choose a level, targets, weapons and then set your rules for completing your contract based on time, style and witnesses. There are no editors or complicated mechanics to learn; in Contracts you simply play to create, and it is an asynchronous mode, you can compete against friends at any time, regardless of whether they are online. The game will also ship with some pre-made missions for the mode.
“Contracts was inspired by our loyal and extremely creative fans, many of whom are still finding new and amazing ways of taking out targets in previous Hitman games,” said Christian Elverdam, gameplay director for Absolution. “Contracts mode finally delivers a way for Hitman players to fully realize both their creativity and competitive nature. Whether they’re fighting to shave off a split second from their time or combining elements and timing events to create unprecedented accidental deaths, gamers can now challenge and inspire each another with an endless variety of user-generated contracts.”
Upon accepting and successfully completing a contract, players will be rewarded in contract dollars with the amount depending upon how well they performed. In order to create more elaborate and creative setups, the player can choose from a vast arsenal of weapons, disguises, upgrades, and techniques; all of which can be unlocked by either playing through the story mode or by spending contract dollars.
Hitman Absolution is scheduled for release across North America, Europe and PAL territories on November 20, 2012 for the PlayStation 3, Xbox 360, and Windows PC.
In this new online mode, gamers can create and share their own custom hit challenges within the game. Choose a level, targets, weapons and then set your rules for completing your contract based on time, style and witnesses. There are no editors or complicated mechanics to learn; in Contracts you simply play to create, and it is an asynchronous mode, you can compete against friends at any time, regardless of whether they are online. The game will also ship with some pre-made missions for the mode.
“Contracts was inspired by our loyal and extremely creative fans, many of whom are still finding new and amazing ways of taking out targets in previous Hitman games,” said Christian Elverdam, gameplay director for Absolution. “Contracts mode finally delivers a way for Hitman players to fully realize both their creativity and competitive nature. Whether they’re fighting to shave off a split second from their time or combining elements and timing events to create unprecedented accidental deaths, gamers can now challenge and inspire each another with an endless variety of user-generated contracts.”
Upon accepting and successfully completing a contract, players will be rewarded in contract dollars with the amount depending upon how well they performed. In order to create more elaborate and creative setups, the player can choose from a vast arsenal of weapons, disguises, upgrades, and techniques; all of which can be unlocked by either playing through the story mode or by spending contract dollars.
Hitman Absolution is scheduled for release across North America, Europe and PAL territories on November 20, 2012 for the PlayStation 3, Xbox 360, and Windows PC.

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