Frozen Synapse 2 first details released
Single player maps to be procedurally generated, new gameplay and multiplayer mechanics
Developers Mode 7 Games have released the first details about their upcoming sequel Frozen Synapse 2.
The single player game is set in a procedurally generated city. Taking some influence from strategic monolith X-COM: Apocalypse, the player’s initial role is to investigate a series of incursions by a powerful force. However, a number of AI-controlled factions are also vying for dominion. Each will express its own ideology through its strategic choices; every faction will have a different approach to the incursions.
Everything in the game is “on the map”, from money and supplies to VIP’s, hostages and even the player’s own in-game avatar. If a faction is transporting their ill-gotten gains back from a raid, the player can set up an ambush and try to snaffle the bounty themselves. If the player’s base is raided and they are killed, the game will end.
Frozen Synapse 2 promises a significant number of new unit classes as well as more detailed individual perks. New AI enables stealth tactics that function properly. As before, everything is fully analogue rather than grid-based, so you can adapt your plans perfectly to fit the level.
The sequel will also add a system called “Advanced Tactics” in multiplayer. This will be optional for high-level players and will allow the creation of elaborate conditional plans. There will be new multiplayer modes as well as a completely new style of competitive play. If the game performs well in Early Access, the developers will add fan-requested features such as 3v3 and 4v4 multiplayer as well as single player co-op modes.
Frozen Synapse 2 will enter beta on PC in 2016.

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