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TALES OF XILLIA
Platform: PlayStation 3
80

Tales of Xillia Review

Solid JRPG action from the latest in the Tales series

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Contrary to popular opinion that release schedules for this generation have been awash with an endless string of FPS and multiplayer focused games, JRPG’s are still very much holding their own. Indeed, this generation has spawned some of the best that the genre has known, from the emotionally engaging narrative of titles like Final Fantasy XIII to the top class production values of Ni No Kuni. It’s true the strategic antics of traditional JRPGs may be all but dead, but the genre has evolved to incorporate fast paced action to the usual mix of intricate skill development and charming oddity, synonymous with RPG’s hailing from the land of the rising sun.

Tales of Xillia

Celebrating its 15th anniversary this year, Tales of Xillia marks the latest in a long line of level-upping shenanigans from the Tales series. The story revolves around two central, and dramatically different, characters; ordinary honours medical student and all round nice guy Jude Mathis, and his powerful yet cold and calculated companion Milla Maxwell. The narrative is a typical JRPG scenario with a band of misfits teaming up to destroy the Lance of Kresnick, a powerful device built by a power thirsty ruler to consolidate power by sucking the mana from the world. While the overall story may leave a little to be desired in terms of originality, its tale of charming misfits caught up in a struggle between warring nations is one any RPG fan will feel right at home with.

Throughout the journey you're given the option to view skits that further explain the narrative, give you hints on how to find side-quests or generally just witness the characters’ interaction with each other. These are consistently the most entertaining aspects the narrative has to offer as they highlight the colourful nature of each of the characters. From skilled mercenary, and all-round ladies man, Alvin to vulnerable Elise and her weird talking puppet, all the characters are likeable thanks to good writing and lively voice acting. That is, except for Milla herself. Rather than being the focused, determined character the writing seeks to portray her as, her drab monotone voice makes her lifeless and uninteresting, which is a shame considering the major role she plays in the game.

Tales of Xillia has had quite a considerable delay reaching our shores, having seen a release in its native land over two years ago. The delay doesn't hamper the game in any major way, but the visuals have suffered somewhat in the process. In terms of game development two years is a long time and although the anime style saves it from looking suitably ancient, the character models still seem slightly simplistic and rough around the edges in comparison to today’s standards. Regardless of the delay, it's still a beautiful game with some stunning locations as well as colourful and inventive enemies and characters.

Tales of Xillia

The Tales games have always been synonymous with providing engaging, fast paced combat and Tales of Xillia doesn't disappoint. Combat consists of a mix of ordinary attacks and special moves, known as Artes, which are assigned through the battle menu and require TP to be executed. Up to four characters can take part in battle and the player can switch between them at will during the fight. Xillia's highly competent support AI makes battles a joy; players can set up their characters in a variety of ways to ensure they act exactly how they wants them to, such as prioritising healing or conserving TP.

The combat system has been reworked to let players link with their AI teammates in battle, resulting in wealth of stylish and devastating combos. While linked with another character, a meter fills as the characters perform individual attacks, allowing for a unique two pronged attack to be unleashed. Completely filling the meter allows these attacks to be linked with further Artes for maximum impact. Each character and Arte used results in a different special move providing for a wealth of variety and experimentation, as you learn which characters and attacks suit which situations and opponents best. It's an intricate and vastly enjoyable system that provides some of the best battle mechanics and diverse brawls the genre has seen.

Tales of Xillia

Your characters skills progress using the Lilium Orb. Following the same basic principles of Final Fantasy X's Sphere Grid, characters gain GP after levelling up which can be used to activate nodes to enhance their stats or learn new skills. The grid is completely open granting you the freedom to develop your characters any way they choose. You're also given the option to auto-level your characters, allowing the game to decide how they should progress, resulting in an in-depth, yet user friendly system that caters to RPG veterans and newcomers alike.

As engaging and accomplished as the combat mechanics are, the battles are surprisingly easy. Set on normal difficulty you'll plough through enemies always feeling like you’re too powerful without having to grind at all. Even bosses take little more punishment than ordinary foes and you're never in any real danger of losing. It's about as taxing as slicing through butter, so to do the battle system justice, and have the game pose some sense of challenge, selecting a higher difficulty is crucial.

Tales of Xillia

While the battles are lively and varied much of your navigation outside battle can feel quite repetitive. There are a few interesting and varied dungeons, but much of time you’re forced to travel across wildly open plains that feel drab, repetitive and extremely linear. You'll also visit many seaports, each a carbon copy of the last; it's not a huge deal but in terms of how much effort was put onto adding variety to battles, these feel like an afterthought. Each of the many towns and villages you'll explore, however, are bustling with life, providing a unique atmosphere and perfectly showcasing the beautiful anime style graphics.

Tales of Xilla also introduces a new system for acquiring better weapons and armour for your characters. No longer does each consecutive town offer better equipment, instead all shops offer the same merchandise and new stock is unlocked by expanding shops. This is done by donating materials or gold to the shop to increase its level, allowing you to buy better equipment and reducing the prices of the old gear. It's an intricate new system that encourages you to constantly forage for materials on the battlefield and also eliminates the restriction of having to wait until you reach the next town to upgrade your equipment. However this new system also has the potential to make the game very unbalanced if you focus all your efforts on developing one particular shop. It also negates the joy of stumbling across a hidden chest while questing way off the beaten track, only to be rewarded with a kick-ass new sword or shinier new cloak.

In relation to other Tales games, Xillia is quite a bit shorter and less meaty than past entries in the series. The main storyline can be completed in 40-50 hours. Like with all Tales games however, there are a multitude of side quests to undertake to beef out your time spent in the world of Rieza Maxia. The story can also be seen from the viewpoint of either character depending on whether you choose to play as Milla or Jude. Giving you the option to see the narrative from the viewpoint of both characters adds a convincing argument for replaying the game, as certain events can only be experienced by playing as either character, and adds more depth and substance to the story.

Tales of Xillia

Despite its slightly aged look and brief storyline, fans of the series and JRPG fanatics alike will find a lot to enjoy here. While perhaps not the crowning glory among its peers, those looking for an epic quest involving charming characters, a solid and diverse battle system and stylish visuals could do a lot worse than Tales of Xillia. Its fast paced, varied combat ensures it remains engaging throughout and the mix of equally odd and charming characters never cease to entertain.

Our ratings for Tales of Xillia on PlayStation 3 out of 100 (Ratings FAQ)
Presentation
72
The anime style graphics provide some beautiful locales. A stunning game despite the characters beginning to show their age.
Gameplay
80
The usual mix of exploring towns and battling enemies is made much more engaging with a deep combat system featuring genuinely competent AI.
Single Player
76
A fairly short, but enjoyable adventure thanks to likeable characters and humorous dialogue.
Multiplayer
NR
None
Performance
90
There's occasionally an extended pause when transitioning to the battle screen, otherwise everything flows nicely with minimal loading times.
Overall
80
Tales of Xillia doesn't ever reach the heights the best in the series has to offer, but it remains a worthy entry that stays close to its roots while also adding some interesting new ideas to the established formula.
Comments
Tales of Xillia
Tales of Xillia box art Platform:
PlayStation 3
Our Review of Tales of Xillia
80%
Great
The Verdict:
Game Ranking
Tales of Xillia is ranked #476 out of 1971 total reviewed games. It is ranked #47 out of 160 games reviewed in 2013.
475. Strider
Xbox One
476. Tales of Xillia
477. Child of Light
Wii U
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Screenshots

Tales of Xillia
14 images added Aug 19, 2013 21:30
Videos
Tales of Xillia - Launch Trailer
Posted: Aug 7, 2013 21:52
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