Hell Yeah! Wrath of the Dead Rabbit Review
Platforming lacks quality, but the game makes up for it in its art style and humor
To accompany the humor, it has a great distinctive art style. Much like everything else the graphics are exaggerated, with really bright colors and over the top gore. Each boss explodes over the screen when defeated, and the minor enemies also have good death animations. The sounds made when squishy things get squelched under your saw blade are sickening, and the soundtrack itself is equal parts crazy and uplifting. In some areas like Hell’s club you are treated to a driving techno beat, while in the “Cute” area, where everything is rainbows and happy (yes, this is a section of Hell), the song is a J-pop style love song with Ash as the subject. There is not much spoken dialogue in the game, the story is mostly delivered through text boxes, although there is a fantastic announcer at the beginning of each boss minigame who demands that you “Squeeze it!”, or whatever the theme of that game is.

As you progress through the game you collect gems and other collectibles which you can use in one of the shops scattered around Hell. You can buy health power ups, new weapons, or upgrade for existing weapons. You can also find blood fountains around the world which replenish your health, and in the Casino area of the underworld there are slot machines where you can gamble away your money.
Each area contains a number of bosses which you have to defeat before the next door unlocks and you can progress. I found the pacing of the door unlocks to be superb, with each one either providing me a good place to take a break for a while, or serving to drive me on to the next area. At the end of each zone there is a more substantial multi stage boss battle which requires you to employ slightly different tactics to normal. I never felt too bogged down in one area for a too long, and the occasional switch of game mechanics kept things fresh. Occasionally you will jump into a spaceship or a submarine and kill some bosses that way, and they tend to last just the right length of time before you get bored and want to get back to more platforming. There is a slight difficulty curve, as the minor enemies become more dangerous towards the end. I found the only real challenge to be the final boss battle, which only took me a few tries to complete. Hell Yeah! is not a particularly hard game, and usually difficulties arise from having to overcome the inaccurate platforming, rather than a superior enemy.

It is frustrating in places, but I found myself drawn back into the world of Hell whenever I came back to my computer. It took me around six hours to complete, which I felt was a decent length, and it certainly never outstayed its welcome. The platforming lacks quality, but Hell Yeah! Wrath of the Dead Rabbit makes up for it in its art style and humor.
