Just Dance 4 Review
A new soundtrack and some fresh moves are probably enough to make you want to dance again
A similar idea is incorporated into the main game as well, with Alternate Choreographies being available for some tracks. Should you choose to, these extra move sets can make the game more challenging with a faster-paced routine. Or, as if the usual moves aren’t expressive enough already, use even more over the top dance techniques.

And that’s about where the differences for Just Dance 4 end. The dancing is still pretty much the same, with Kinect often failing to register the fast-paced or spinning moves (which remain inconvenient as you are actually expected to look away from the screen). It’s not game-breaking, but remains an annoyance compared to the other major Xbox 360 dance titles. Also for some odd reason you’re no longer able to navigate the menus with a controller, instead being forced to use Kinect – again not a huge deal, but a notable design change that lacks necessity. The game also continues to lack visual feedback based on your dancing, so in fact there seems to be little correlation between the avatars and your own moves, leaving on the score to reflect how well you’re doing.
The game’s visuals remain unchanged, not that anything was needed to tweak this highly colorful game. Everything from backgrounds and avatars themselves is brightly lit, shining in various neon colors and providing a very warm and party-like feel to the game. Though Kinect integration remains subpar, with a new soundtrack, some gameplay updates and a good price point, Just Dance 4 is easy to recommend if you’re in the mood to bust some moves.
