Metal Gear Rising: Revengeance Preview - E3 2012
A new direction for a spinoff title proves to be a cut above
Things got a little more interesting in the next area. Some enemies appeared, so Raiden used his dash ability to close in and once perform some standard attacks – after pulling off a few standard combat moves, enemies began to employ blocks. Entering the slicing mode (sorry, not sure on what the official name is!), we had to carefully aim at the vulnerable body parts of the enemy, and cut them to pieces, literally. After finishing a combo, we could also swing our enemies in the air and jump above, also allowing us to enter slicing mode in the air, which is quite thrilling. It’s great fun, and perhaps the only criticism is that human enemies seemed to be much more rigid and pre-determined in how they could be dismembered compared to, say, watermelons in the previous area.

We then came across a mini-Metal Gear type of robot, alongside the usual enemies. Some strategy was required here to quickly dispatch of the goons and focus on the robot’s various area attacks. Soon enough though, we were able to stun it and jump on top, then hammer the sword continuously into its head, eventually bringing it out. But things were just getting started. A helicopter appeared, and Raiden had to make a run for it across a bridge. Of course, the bridge began to collapse under the barrage of rocketry, so there was a quicktime event that saw Raiden hang by his sword and then run up vertically along the collapsed sections.
Finally in a safer area, conveniently littered with rocket launchers, it was time to take on the chopper. Grabbing a missile launcher and shooting at the target was simple enough, like in previous MGS titles. We had to periodically dodge the incoming rockets in search for more ammo. That would have been a legitimate way to take out the bird, but this wouldn’t be a Platinum Game if another option wasn’t available. The next time Raiden was fired upon, we hit a quicktime event and jumped rocket to rocket, making our way to the helicopter. In a moment of glory, time slowed down as we sliced it in every direction imaginable. A cutscene played, as we reached the ground and saw bits and pieces of the chopper falling to the ground behind Raiden.

It was ridiculous, alright, but also exhilarating and memorable. And that’s exactly what Platinum Games are going for, and have previously pulled off with titles like Bayonetta and Vanquish. With a touch of creative gameplay design, and backed by the top writers of Kojima Productions, Metal Gear Rising looks to be not only be worthy of the series’ name, but a memorable gaming experience all on its own. Look for Metal Gear Rising: Revengeance to launch in 2013.
