The Amazing Spider-Man Preview - E3 2012
Spidey is back in an open world, and a promising showing at E3
We got to check out a couple of missions – first was a simple combat scenario, where Spider-Man took on a bunch of thugs and dispatched them with style. The game’s combat mechanics are based on acrobatic moves and tons of web-based context. However, there isn’t any silly stuff like web-hammers, instead opting for a realistic approach and simply using your abilities to hamper the enemy attacks and movement. Combat flows well, and players will get to see quite a variety of moves and combos – something that works similarly to the counter-based system found in the recent Batman games.

In another mission, we were tasked with stopping bank robbers from escaping. Using the Web Rush mechanics we quickly caught up to the perps and jumped on their car. At this point, the game became a QTE event of sorts, as we continuously deployed spider webs on their windshield to obscure the view, while also dodging the gunfire from patrons inside. Eventually, the car lost control and we spectacularly swung it into the air and into a huge spider web that we’ve deployed, leaving it hanging there for the police to find. It was a cool outcome to an underwhelming scenario. Later in the game, players will get to fight anti-superhero robots and Hunter units, who need to be taken out before reinforcements are called. This is where we also saw some aerial combat, as we chased the robot through the open city until being able to grab on and destroy it with some QTEs.
Speaking of Web Rush, it promises to be a key feature in the game. Essentially, time slows down and the game presents various surfaces that Spidey can reach in one motion. Once you get there, once again time is slowed, allowing you to select another location to travel to. The developers note that the locations presented by the game are just suggestions, and players can manually select any place in the environment. Spider-Man certainly moves with grace during Web Rush, and it is said that all his movements around the city are dynamic – so if you select to travel from one building to the next, Spidey will use walls, swinging and lamp posts to get there. Whereas the path back to your starting point could be completely different. You can also utilize Web Rush without pausing, simply guiding the superhero in the direction you wish to go, and watch him travel with speed and precision.

As an added bonus, players will be able to collect pages of comic books in the game resulting in 10 complete digitized Marvel comic books. It was mentioned that 10 was the best number due to the limited physical media space, while also offering top quality of the digital editions. Due to time conflicts, the game won’t feature the actors from the movie, however Stan Lee has been made into an actual character with some unique content. From everything that we’ve seen and played, The Amazing Spider-Man looks to break the mold of movie adaptations with solid gameplay and a faithfully recreated world. The game ships in late June for consoles, and later in the summer for PC.
