Goldeneye 007: Reloaded Review
Reworking the plot and locations of the original game proves to be a winning formula for developers Eurocom in this refreshing FPS
Wow, that was close, I almost bought a Wii game for the first time in years. Thankfully, Activision saw sense and decided to release their Goldeneye Remake on the PS3 and 360 too with an extra layer of HD detail that wasn’t possible on Ninty’s decaying white box.
The remake of the N64 classic is definitely a remake rather than a HD polish up as we've seen with recent games. Why else would Daniel Craig be the starring face of the game instead of Pierce Brosnan? What, because Activision paid through the nose for the Craig likeness and they want to milk it? How cynical of you.

To be honest, this remake or reimagining is a much-needed breath of fresh air compared to many modern day first person shooters. Don't get me wrong, I enjoy games like MW3 and Battlefield 3, but the genre has become a little stale as the big guns compete to be the best at an identical focus. Let's face it; Bioshock Infinite is a long time away and Deus Ex: Human Revolution never really felt like an FPS, despite its innovations elsewhere.
Goldeneye: Reloaded reminds us of a simple concept of choice. Go loud or go quiet. You're never forced to go for stealth if you don't want too, but sometimes it does make life easier.

It feels so good to be allowed a genuine choice of playing a stealthy option with silenced weapons. It makes the game last longer too as you silently snuff out the guards, rather than sprint through sprayin' and prayin' with an AK. Melee takedowns can be done on the sly if you can sneak up on guards undetected, although some of the random animations that accompany these moves can sometimes go on too long resulting in you being seen by another guard.
The shooting feels fantastic for every weapon. Every successful shot has a visible impact on enemy soldiers as you make them dance with an AK or just jerk them around with limb shots with your silenced Walther P99. For some reason the shotguns don’t seem to obey the rule of losing power over distance as they remain insanely accurate and powerful even from thirty feet away. I’m not complaining though, I just went with it and had fun.
