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POWERUP HEROES
Platform: Xbox 360
61

PowerUp Heroes Review

A nice idea is ultimately unable to save this title from inherent controller problems

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However, with some awkard Kinect tracking, what works for a dancing game such as Just Dance 3 doesn’t quite work with PowerUp Heroes. Kinect failing to recognize your gestures (which happens too often) leaves your Avatar open to attack, and with no option to block, that’s a bad situation. Enemy attacks can be countered with your own moves, but again the motion tracking on Kinect proves time and again to be the major cause of frustration. While other casual titles mostly provide the player with enough leeway in motion tracking, as an action game, PowerUp Heroes often demands too much accuracy from the Kinect tracking to really work.
 
If single player isn’t for you, there are a couple of online modes included. Players can participate in local versus, where the Kinect tracking problems are at least less noticeable, replaced instead in favor of the random arm flailing with another human. If you have a certain desire to crush the fantasies of 10 year olds, you can also go online to play against other Avatars. There are online leaderboards too, but they won’t likely become overly competitive.
 
PowerUp Heroes
 
The presentation is often poor, with low quality visuals and very basic environments. Low resolution textures and minimal, cheesy voice acting is about all that makes up PowerUp Heroes. A lot of the effects look well enough, and at least are presented in such a way as not to obscure the on-screen action or the UI prompts. Menu navigation takes an inspiration from Just Dance 3, and thus is easy and intuitive to use.
 
PowerUp Heroes, released so close to the similarly engineered but ultimately superior Kinect title, Ubisoft’s own Just Dance 3, is simply a poor package in comparison. The idea behind the game is decent enough, but the game is fairly short, largely unimaginative in its super powers, and lacks any real replay value. Often dated visuals and minimal voice acting round up what is an unimpressive offering for a retail, albeit lower priced, release. By far, the biggest problem is due to the underlying Kinect technology, which is simply unable to provide the accuracy of input from the players that the game demands. With limited content, PowerUp Heroes is a largely barebones experience that would have been much better off as a downloadable title, after some gameplay polishing and adjustments to compensate for Kinect’s inherent annoyances.
 

Our ratings for PowerUp Heroes on Xbox 360 out of 100 (Ratings FAQ)
Presentation
66
Nice explosions but bare minimum audio and some sub-par texture work.
Gameplay
52
The game attempts to be a challenge, but due to Kinect's limitations, it ends up being frustrating instead. Combat is basic and most of the action feels repetitive after a while.
Single Player
70
A rather short campaign has some nice ideas, and unlocking new powers is always cool, but overall there's little value here.
Multiplayer
63
Decent fun can be had when playing with another person locally, but online suffers from much the same controller problems in addition to some lag.
Performance
64
The game runs smoothly, except of course for the Kinect input sensitivity issues. This isn't something that the game can control, but it should have adjusted to.
Overall
61
A kid-friendly game that puts Xbox Avatars to use is always welcome, but due to lack of content and a lot of controller problems, this is a rather overpriced and underdeveloped retail release that's difficult to recommend.
Comments
PowerUp Heroes
PowerUp Heroes box art Platform:
Xbox 360
Our Review of PowerUp Heroes
61%
Adequate
The Verdict:
Game Ranking
PowerUp Heroes is ranked #1604 out of 1957 total reviewed games. It is ranked #102 out of 103 games reviewed in 2011.
1604. PowerUp Heroes
1605. Dragon's Dogma
Xbox 360
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Screenshots

PowerUp Heroes
12 images added Oct 18, 2011 01:02
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