Two Worlds II Review
Once you get past a few quirks and a slow start, Two Worlds II will prove to be a deep and enjoyable experience that will keep you entertained for some time
Whenever your character has his weapons holstered, he will slowly regain health, but during combat you will need to rely on potions to keep your character going. You can make your own potions with the games fairly straightforward but very versatile alchemy system; any two ingredients can be combined to create an almost infinite variety of potions that you will come to rely on to get though more difficult fights. Early on there are loads of ingredients that will instantly renew your characters health, but later on these potions and ingredients are hard to come by, which means they should be conserved as much as possible. You will also create potions that bolster your characters strength, endurance, poison resistance; almost any manner of other skill-altering you can think of.

Whatever it is, I'm going to flee from it
The singleplayer portion of the game is a good length with the average playthrough taking 30-40 hours. If you rush through the game and stick to the storyline you can probably finish in as little of twenty hours, but this would be foolish to do since the best parts of the game are in the sidequests, and the later parts of the game will be incredibly difficult if you aren’t high enough level. Once you finish the storyline you can continue completing sidequests in the game world. If you enjoy the gameplay you might think about a second playthrough focusing on a different skill. In addition to the robust singleplayer component is a fairly substantial multiplayer offering. Competitive modes like duels probably aren’t worth your time, but the fairly lengthy co-op campaign can be a lot of fun if you play with friends. There isn’t much of a story in this campaign, but the looting and fighting is as fun as ever.
Visually, Two Worlds II is a mixed bag. Environments look good, with some good lighting and shadow effects, but the textures aren’t very sharp, and everything is a bit fuzzy looking. The flip side of this is that the game runs fantastically, very stable frame rates and no graphical glitches to speak of. There is a solid physics engine to back the game up, with ragdolls slumping impressively and debris getting scattered when hit. The audio is also somewhat inconsistent, the voice acting ranges from decent to terrible, and the sound design is adequate but still leaves something to be desired. The music, on the other hand, is fantastic, changing from location to location and whenever you enter combat. I found the music in the game getting stuck in my head long after I stopped playing.

Our hero enters The Matrix
When it comes down to it Two Worlds II is a solid game with more depth and complexity than you might expect from such a basic premise. The first few hours of the singleplayer will likely be a turn off for many since it is both slow and full of tutorials, but once you figure out all of the mechanics everything is highly functional. Anyone looking for a lengthy and immersive RPG should definitely check out Two Worlds II, as long as you can ignore some fairly insignificant faults and a steep learning curve.
Our ratings for Two Worlds II on PC out of 100 (Ratings FAQ)

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