Lost Planet 2 Review
Some questionable design choices mar what is otherwise a varied and often enjoyable co-op shooter
One of the most impressive aspects of Lost Planet 2 is the presentation; as a PC game this is a fantastic package. The game is extremely polished and well optimized, I didn’t experience a single frame rate hitch or notice a single errant pixel in the 12 or so hours I spent with the game. The graphics are extremely impressive from both a technical and artistic standpoint, if you have a DirectX 11 ready machine this game will take full advantage of it, but if you don’t the game still looks great and runs brilliantly in DX 9.

If you plan on spending any time in training mode, get used to this screen
Textures are of very high resolution, shadows are smooth, the lighting is impressive and the Akrid animate extremely well. You will need a fairly beefy machine to run the game maxed out with Direct X 11 enabled, but in order to enjoy the game in DirectX 9 a fairly modest rig will do just fine. Many levels are also very impressive artistically; one level in that takes place in an abandoned, flooded city is particularly impressive. The musical score is also quite good and very well implemented, although some of the voice acting is rather cheesy. Sound design is quite good with sound effects getting appropriately muffled when you are under water.
When it comes down to it Lost Planet 2 is a substantial game that simply has too many problems with its design and AI to reach its full potential. The campaign is a quite fun as long as you play it with some friends, and there is fun to be had online if you can find people to play with. If you are looking for a new co-op shooter to entertain yourself with over the holidays, Lost Planet 2 might suit your needs as long as you can overlook some design oddities.
Our ratings for Lost Planet 2 on PC out of 100 (Ratings FAQ)

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