Skip to content
  1. Index
  2. » Articles
  3. » Features

Game of the Year Awards 2019

We celebrate the final year of the decade with some great games
Posted by NGN_Staff
on

GOTY 2019 custom image

2019 was the last big gasp for a console generation that began six years ago. Rather than innovate, developers sought to rediscover and refine. The best example came early from CAPCOM, when they remade Resident Evil 2 to such a high standard that it might as well be a completely new game. It set the tone for the entire year.

A number of developers kept doing what they’re good at, albeit with some late-gen influences. The shooter experts, Respawn, brought new life to the Battle Royale genre with Apex Legends. From Software took gamers to Japan and gave them an athletic grapple in Sekiro: Shadows Die Twice. Age of Wonders: Planetfall turned the fantasy series into a sci-fi spectacular. Even Remedy brought their brand of third-person shooting to new heights in the bizarre world of Control.

And there were plenty of direct sequels that did their series proud. Metro Exodus took us out of the Moscow underground so we could breathe again. The Division 2 provided more looting and plenty of shooting around an overgrown Washington D.C. area. FIFA 20 was a return to form for the sports series, thanks to some stylish street football. And Luigi’s Mansion 3 successfully brought the old ghostly franchise to the modern Switch platform.

The most rewarding aspect of 2019 was how many developers returned to a much earlier time in their history. After a lengthy hiatus, Gearbox finally put out their gun-crazy Borderlands 3. Frozenbyte rediscovered 2.5D with the fourth Trine game. Infinity Ward came back from the future and captured old magic with Call of Duty: Modern Warfare. Fans of Fallout: New Vegas were treated to a spiritual successor when Obsidian mirrored their own work in The Outer Worlds.

New consoles are set to launch next year. With backward compatibility a major selling point, the lines between console generations may be blurred. We may see a homogenized gaming ecosystem, especially now that cross-play is becoming more common. But the future can wait. Join us now as we run through our top games from 2019.

head banner

Introduction  |  Presentation Awards  |  Gameplay Awards  |  Genre Awards  |  GOTY

Best Story
best story 2019 The Outer Worlds winner badge The Outer Worlds

“The game takes place in the Halcyon system, named for the corporation who owns and runs it, with a few settlements on planets breaking off from the control of the company, and sub-contractors who find ways to make money and survive in the system as well. You enter the scene as human who was revived after being frozen in croystasis on a ship long thought lost, finally located by a slightly mad scientist named Phineas Welles who is wanted by the Halcyon board for assorted criminal activities. Phineas informs you that you were selected to help him find a way to unfreeze the thousands of others. With that, you are dropped onto a nearby planet and through an unlikely accident soon gain control of your own spacecraft. This proves to be an excellent setup for a RPG that feels a lot like a blend of Fallout and Mass Effect.” – Tim Reid

Honorable Mentions: A Plague Tale: Innocence, The Walking Dead: The Final Season, Disco Elysium

 

Best Graphics (Art)
best graphics art 2019 Trine 4 winner badge Trine 4: The Nightmare Prince

“The environments are absolutely gorgeous. The 2.5D art that Frozenbyte has created is beautiful, and every level of the title is striking. And there’s not a ton of repetition to be found in where you travel, either. You’ll venture from lush meadows to snow-soaked caves to a nightmare engulfed academy. Each one distinct in its own way.” – Eric Hall

Honorable Mentions: Sayonara Wild Hearts, Concrete Genie, Sekiro: Shadows Die Twice

 

Best Graphics (Technical)
Best Graphics (Technical) 2019 Resident Evil 2 (2019) winner badge Resident Evil 2 (2019)

“The attention to detail is worth calling out. Capcom has certainly pumped a lot of money into making Resident Evil 2 look stunning and the gross-out gore has never been more revolting. The extra eyes, oozing viscera, and gallons of blood have been lovingly smeared all over the game in keeping with the series’ tradition. The motion capture and voice work are also exceptional. Resident Evil 2’s small cast has always allowed for the game to keep an intimate feeling despite sprawling across multiple locations with giant monsters – and that intimacy is well conveyed in the motion capture work, allowing actors to have strong chemistry.” – Josh Hinke

Honorable Mentions: Call of Duty: Modern Warfare, Gears 5, Metro Exodus

 

Best Music
best music 2019 Sayonara Wild Hearts winner badge Sayonara Wild Hearts

“Dark and electric, this is the edgy soundtrack of a break-up, its beats gleefully skipping along under the breathy feminine vocals. The music stands perfectly well on its own, and that would be impressive enough, but what really is excellent is how it compliments not only the visuals but the gameplay. Simogo probably could have licensed some indie-pop acts for Sayonara Wild Hearts, but it would have felt less personal. With some help, the team has come up with something that feels singular to this experience. The music, visuals, and gameplay all fit together so perfectly it’s almost impossible to imagine what came first, because they all feel birthed from the same bizarrely brilliant idea.” – Josh Hinke

Honorable Mentions: Need for Speed Heat, A Plague Tale: Innocence, Trine 4: The Nightmare Prince

 

Best Sound Design
best sound design 2019 Call of Duty: Modern Warfare winner badge Call of Duty: Modern Warfare

“Multiplayer has some pacing changes, with more emphasis on sound cues and open map design. Footsteps are loud, benefitting those waiting and listening, and automatic player callouts raise situational awareness. The devil is in the details and there are many fine touches to maps and a pretty great audio package.” – Ben Thomas

Honorable Mentions: Metro Exodus, Borderlands 3, Resident Evil 2 (2019)

 

Best Atmosphere
best atmosphere 2019 Metro Exodus winner badge Metro Exodus

“The environments are incredible, with top marks for lighting, texture work and art design allowing the game to retain an incredible atmosphere throughout, whether you are creeping through some disgusting flooded tunnel or bouncing your way through a desert sandstorm in a jerry-rigged van with terrible suspension. The audio is also very strong, with weapons in particular sounding far punchier and more detailed compared to previous Metro games. The growling, skittering and sometimes squishing noises of mutants are used to incredible effect to build tension as you explore some claustrophobic long-abandoned structures while waiting for whatever is making these terrible noises to jump out and try and eat your face.” – Tim Reid

Honorable Mentions: Resident Evil 2 (2019), A Plague Tale: Innocence, Control

 

Best Voice Acting
best voice acting 2019 Telling Lies winner badge Telling Lies

“There’s some great production quality in these live action clips. While the scenes vary greatly in their scope and location, players will get to experience many low-key and intimate moments. The domestic scenes are the best parts and really highlight the skills of these seasoned TV and movie actors. With great professional performances and an intriguing plot that spans over a year, it could easily pass for a quality mini-series.” – Alex V

Honorable Mentions: The Outer Worlds, Control, Death Stranding

 

Most Memorable Character
Most Memorable Character 2019 A Plague Tale: Innocence - Amicia winner badge Amicia (A Plague Tale: Innocence)

“The playable protagonist Amicia consistently demonstrates a steadfast conviction, and her younger brother Hugo frequently exhibits wide-eyed curiosity and innocence that makes them immediately likable. The game’s cast of characters is elevated by a voice cast that does a splendid job. There are a wide range of emotions squeezed out of this limited cast of characters – fear, excitement, despair, anger, determination, and everything in between can be heard in the subtle intonations of the game’s dialogue.” – Christian Kobza

Honorable Mentions: Parvati (The Outer Worlds), Kim Kitsuragi (Disco Elysium), Tiny Tina (Borderlands 3)

 

The Awards continue on the next page!

 

head banner

Introduction  |  Presentation Awards  |  Gameplay Awards  |  Genre Awards  |  GOTY

Best PC Exclusive
Best PC Game 2019 Disco Elysium winner badge Disco Elysium

“In many ways, Disco Elysium feels like the game the cRPG genre needed. It’s been nice to see the genre return and while I can get tired of reading endless paragraphs and made-up history, I do love clicking through trees of dialogue, getting to know a character. The nature of this genre plays to the strengths of a detective story, allowing you to interact with the world through specific clues and conversations. And ZA/UM has taken it a step further by building a whole skill system to help explain how you interact with the world. It’s a smart idea, but it’d be nothing without the wonderful characters and intriguing mystery that propels you through the game.” – Josh Hinke

Honorable Mentions: Anno 1800, Total War: Three Kingdoms, Imperator: Rome

 

Best PlayStation 4 Console Exclusive
Best PS4 Console Exclusive 2019 Yakuza Judgment winner badge Judgment

“The story is one of the stronger showings, if you compare it to the back catalogue of the studio’s other titles. It sets itself up like episodes of a TV show with an underlying thread – the capture of the Mole – running through. Despite being a spinoff game that reuses locations, it manages to elevate itself through great acting, gameplay, and improved mechanics. The city sandbox is as grimy and vividly realized as ever. Brutal combat, tons of side quests, and dozens of opportunities to distract yourself means you can easily waste dozens of hours in Judgment.” – Peter Ingham

Honorable Mentions: MLB The Show 19, Days Gone, Death Stranding

 

Best Xbox One Console Exclusive
Best Xbox One Console Exclusive 2019 Gears 5 winner badge Gears 5

“Gears 5 offers a familiar action experience that should satisfy fans who gravitate towards its expanded multiplayer options. There’s a wealth of modes and unlockables to strive for. Whether you want to play cooperatively or competitively, there’s tons to do here. The game looks sharp on the Xbox One X at 1080p. The textures and visual effects offer a good amount of detail, and the framerate holds steady across all solo and multiplayer modes. Levels have a nice variety to their color palettes and lots of minute touches to bring life and authenticity to the world.” – Alex V

Honorable Mentions: Uncontested

 

Best Switch Console Exclusive
Best Nintendo Switch Exclusive 2019 Astral Chain winner badge Astral Chain

“Astral Chain successfully combines great action, exploration, and puzzles together with a strong narrative. It’s a yet another success for PlatinumGames, and for Nintendo as a Switch exclusive. It has great action that’s not only fun to play, but also incredibly original. Equally enthralling is the narrative, despite its anime sensibilities. The RPG elements are successfully implemented as well, helping each of the Legions feel versatile and individual. Adopting a slightly cel-shaded look helps Astral Chain look quite good on the Nintendo Switch without pushing the console’s technical boundaries.” – Alex V

Honorable Mentions: Pokemon Sword and Shield, Luigi’s Mansion 3, Tetris 99

 

Best New IP
Best New IP 2019 Control winner badge Control

“Control succeeds through dynamic combat, captivating characters, and slick pacing. The strange world inside the Oldest House has secrets, powerful items, and a broad range of enemies to fight off. Supernatural abilities, paired with a versatile service weapon, offer truly great action in environments that crumble gloriously. With tight control of the player’s experience and imposing visuals, the overall quality comes within shouting distance of the Max Payne series.” – Ben Thomas

Honorable Mentions: The Outer Worlds, A Plague Tale: Innocence, Astral Chain

 

Most Improved Sequel
Most Improved Sequel 2019 Trine 4: The Nightmare Prince winner badge Trine 4: The Nightmare Prince

“Developer Frozenbyte had issues with the development cycle on the third iteration, and, following the muted reception to the last entry, the future of Trine appeared to be in jeopardy. After a handful of new IPs, however, the studio decided to return to their platforming franchise. The extended four-year break may have been for the best, though. In the wake of the weak third entry, Trine 4: The Nightmare Prince is a return to form for the franchise. The puzzles require creative thinking, but are far from challenging, and the level design is superb.” – Eric Hall

Honorable Mentions: Gears 5, Devil May Cry 5, Need for Speed Heat

 

Best Original Gameplay Design
Best Original Gameplay Design 2019 Hunt: Showdown winner badge Hunt: Showdown

“Hunt: Showdown is an undeniably solid multiplayer experience that succeeds at feeling unique. Its fast and lethal PvP encounters might prove too much for some, and the content is on the thin side relative to the price, but what is here is fairly polished and offers a good amount of exiting action and tense standoffs. Those who enjoy the high stakes encounters of battle royale or DayZ-like games, but also like the idea of some PvE and a deep progression system to go along with them, should definitely give Hunt: Showdown a look.” – Tim Reid

Honorable Mentions: Death Stranding, A Plague Tale: Innocence, They Are Billions

 

Best Singleplayer
Best singleplayer 2019 Metro Exodus winner badge Metro Exodus

“The twenty or so hour campaign is very well paced, with a solid cast of characters and a compelling narrative that ends in one of the most memorable final missions I’ve ever experienced. The mix of action, stealth, scavenging and set-pieces returns from previous games, and though most of it will feel fairly familiar to series veterans, everything has been improved. The biggest addition to Exodus is the inclusion of a few much larger open areas with a number of locations you can explore that aren’t tied to the main story. Though the game is by no means an open world, you’ll go through some levels that are far larger and more freeform than anything the series has seen previously.” – Tim Reid

Honorable Mentions: A Plague Tale: Innocence, Resident Evil 2 (2019), The Outer Worlds

 

Best Multiplayer
Best Multiplayer 2019 Apex Legends winner badge Apex Legends

“Kings Canyon is a suitably large area for the 60 player (20 squad) setup and it looks great. Like other Battle Royale games, players begin in a dropship and can land anywhere they can reach via gliding. From the beginning, Apex defines itself, as one player is designated the “Jumpmaster” and has full control over where the squad lands. Movement and gunplay is also exceptional. Many of the guns are replicas of those from the Titanfall games, albeit with balance tweaks, and they offer great punch without being unwieldy. Apex Legends is free, which is fantastic. Seriously, go play it now. There is tremendous value in the base game and you’ll acquire some cosmetics by levelling up at a decent pace.” – Ben Thomas

Honorable Mentions: Call of Duty: Modern Warfare, Hunt: Showdown, Borderlands 3

 

Best Gameplay
Best gameplay 2019 Sekiro: Shadows Die Twice winner badge Sekiro: Shadows Die Twice

“Sekiro’s combat is a master class in game design. Enemy encounters are quick, tense, and endlessly satisfying. From Software has a firm grasp on a combat system’s ideal rhythm, flow, and feel. Its small blemishes do little to taint the excellent combat and tight traversal that most of the game is composed of. Seeing it through to the end is an exercise in patience, quick reflexes, and persistence; but each defeated boss along the way provides a tremendously cathartic endcap to each of the game’s astounding locales. Sekiro’s relative simplicity is a departure for From Software, but the streamlined systems allow you to spend most of your time on the remarkably fun part: running around as a nimble ninja and stabbing some bad guys.” – Christian Kobza

Honorable Mentions: Borderlands 3, Resident Evil 2 (2019), Control

 

Even more award winners on the next page!

 

head banner

Introduction  |  Presentation Awards  |  Gameplay Awards  |  Genre Awards  |  GOTY

Best Shooter
Best Shooter 2019 Borderlands 3 winner badge Borderlands 3

“There is a lot of enemy variety, from the classic rabid wasteland psychos to organized military forces and a wide variety of beasts and mutants, each with their own weak points and behaviors. Some enemies will work together in interesting ways and figuring out the best approach to these fights adds a touch of strategy to the proceedings – but only a touch. A few improvements to core mechanics also help; you can now mantle up high objects and grab onto ledges to pull yourself up after jumping. Powerful weapons like shotguns or explosives will knock enemies around with some ridiculous over-the-top ragdoll physics that feel like a perfect fit for the action. As a shooter, Borderlands 3 easily surpasses its predecessors.” – Tim Reid

Honorable Mentions: Call of Duty: Modern Warfare, Gears 5, Apex Legends

 

Best Action Game
Best Action game 2019 Sekiro: Shadows Die Twice winner badge Sekiro: Shadows Die Twice

“Sekiro is an action hack-and-slash that contains plenty of Dark Souls DNA, but it streamlines and simplifies many of the sub-genre’s typical mechanisms to great effect. There’s no stamina bar arbitrarily limiting your capabilities, gone are the days of dumping points into inaccessible stat sheets, and weapon durability is scrapped altogether. By shedding the more convoluted and stress-inducing RPG mechanics, Sekiro feels like a much more focused experience that concentrates on its core tenants of sword-wielding combat and exploration – both of which are executed extremely well.” – Christian Kobza

Honorable Mentions: Astral Chain, Control, Resident Evil 2 (2019)

 

Best Racing Game
Best racing game 2019 Need for Speed Heat winner badge Need for Speed Heat

“Just the right amount of motion blur and a subtle camera shake when going fast leads to a fantastic sense of speed; sprint races at night where you are whipping along freeways during a downpour, trying to stay ahead of an opponent, lose the cops and dodge traffic were some of my favorite and most thrilling moments in a racing game in recent memory. The handling works best when you are blasting along freeways at ridiculously high speed, using nitrous to edge past opponents – something you get to do lots of at night with sprint races.” – Tim Reid

Honorable Mentions: Trials Rising, DiRT Rally 2.0, F1 2019

 

Best Strategy Game
Best strategy game 2019 Anno 1800 winner badge Anno 1800

“Despite some trepidation on my part going into a complex and well established strategy franchise in a late entry, I found the experience of getting into Anno 1800 very welcoming and enjoyable. Hours melted away as I became engrossed and invested in each successive empire, with the pace of new technologies and structures always providing immediate and distant goals to work towards, even though the story of the campaign mode doesn’t quite manage the same. If you have any proclivity towards city builders or strategy games, Anno 1800 comes highly recommended.” – Tim Reid

Honorable Mentions: Age of Wonders: Planetfall, Total War: Three Kingdoms, Imperator: Rome

 

Best Adventure Game
Best adventure game 2019 A Plague Tale: Innocence winner badge A Plague Tale: Innocence

“Taken as a whole, A Plague Tale: Innocence is an abundantly pleasant surprise. It’s a legitimately compelling adventure with a bevy of flaws, but it does more with its historical setting than many ever attempt to. The core gameplay isn’t the main draw here, but its tried and tested mechanics allow you to quickly solve the simple puzzles and get back to experiencing the game’s many awe-inspiring sequences and basking in desolate 14th century France. It isn’t very flashy and its replay value is limited, but those willing to overlook its shortcomings will be met with a veritable smorgasbord of standout sequences.” – Christian Kobza

Honorable Mentions: Judgment, Disco Elysium, Telling Lies

 

Best RPG
Best RPG 2019 The Outer Worlds winner badge The Outer Worlds

“While The Outer Worlds doesn’t have a massive scale or super slick cinematic presentation, it is a tight and very well put together science fiction RPG that offers an impressive amount of choice in character building and narrative-altering decisions. Though some aspects of the experience such as combat difficulty and resource availability could use some fine tuning, those who are looking for a finely crafted and highly replayable RPG in the vein of Fallout New Vegas or Mass Effect should definitely pick up this promising new IP from Obsidian.” – Tim Reid

Honorable Mentions: Disco Elysium, Borderlands 3, GreedFall

 

Best Sports Game
Best sports game 2019 FIFA 20 winner badge FIFA 20

“FIFA 20 helps the franchise return to form after last year’s slightly underwhelming outing. The gameplay has been touched up in all the right ways, and while it’s disappointing not to see big progress for the offline modes, FUT and other multiplayer offerings continue to thrive. The new Volta mode is almost like a DLC in itself, offering a new way to enjoy the sport that’s fully realized and well executed. The presentation is still great, with strong matchday atmosphere and great soundtrack. FIFA remains among the most steady franchises going around, and this year offers good value for both new and returning fans.” – Alex V

Honorable Mentions: MLB The Show 19, NHL 20, NBA 2K20

 

Best Platformer
Best Platformer 2019 Trine 4: The Nightmare Prince winner badge Trine 4: The Nightmare Prince

“Following the ill-advised move to 3D from Artifacts of Power, The Nightmare Prince rightfully restores the series to the world of 2.5D platforming. It’s very much a return to form for the franchise, as it hardly strays from what was the standard prior to the last entry. The skillset of each party member remains the same, and so does the way you approach each puzzle. You’ll typically need to combine the abilities of at least two of the three heroes in order to proceed. Sometimes it involves conjuring a box with Amadeus and grappling it with Zoya. Or maybe you’ll create a ramp with the wizard in order to shove a boulder off it with Pontius.” – Eric Hall

Honorable Mentions: Trials Rising, Katana Zero, Super Mario Maker 2

 

Best Arcade Game
Best Arcade game 2019 Sayonara Wild Hearts winner badge Sayonara Wild Hearts

“There will be many who will want to compare this game to Rez or Harmonix’s Amplitude, but that feels hollow. This game is so stylish and enthralling, it is unmatched in the genre. My only complaint is that there isn’t more of Sayonara Wild Hearts to jam to. I hope that Simogo releases an extended cut of the game or some songs as DLC because this game is an absolute delight. I can’t recommend Sayonara Wild Hearts enough. Even if you don’t like pop music, even if you don’t like music games, this is an ostentatious joy ride, I couldn’t help but love it. And I believe many others will have as much fun as I did.” – Josh Hinke

Honorable Mentions: Tetris 99, Tetris Effect

 

You’ve reached the grand finale! Our 2019 Game of the Year is revealed on the next page!

 

head banner

Introduction  |  Presentation Awards  |  Gameplay Awards  |  Genre Awards  |  GOTY

Game of the Year
Metro Exodus
game of the year 2019 Metro Exodus
winner badge

After establishing the Metro IP as a note-worthy game series with the much-improved sequel Metro Last Light, developers 4A Games opted to take a bit of a risk with the third entry, Exodus. Rather than create another entirely linear adventure to continue the story of Artyom and The Order in the Moscow underground, the team chose to go for a longer development cycle and craft a significantly larger game, with open areas to explore and a much greater variety of environments that move beyond the expected underground tunnels and bombed-out city ruins that dominated the series up to this point. That gamble has paid off, as Metro Exodus is a very strong third chapter, able to successfully build on the gameplay and design concepts honed in previous games, while making the experience more substantial and giving it room to breathe.

The mix of action, stealth, scavenging and set-pieces returns from previous games, and though most of it will feel fairly familiar to series veterans, everything has been improved. The biggest addition to Exodus is the inclusion of a few much larger open areas with a number of locations you can explore that aren’t tied to the main story. Though the game is by no means an open world, you’ll go through some levels that are far larger and more freeform than anything the series has seen previously. They are mostly filled with bandit camps, mutant-overrun ruins, and outposts from local factions.

Similar to the previous Metro games, most encounters with human opponents let you choose to be stealthy or get into open firefights. Stealth plays very similarly to how it did in Last Light, apart from the addition of tin cans that can be thrown to distract enemies. Sneaking around and silently pegging someone in the head with a pneumatic rifle is incredibly satisfying. The addition of a motion sensor you can put on your arm next to the light gauge is also a useful aid when trying to remain unseen. If you choose to go loud, or happen to be fighting non-human opponents, the gunplay has been beefed up, with weapons feeling and sounding punchy and satisfying, and some new additions to the classic Metro arsenal such as a crossbow make the shooting a lot of fun in general.

One of the most immersive aspects of the series has always been clever UI design, and this remains true here, with absolutely no overlay aside from the optional crosshair, and some temporary information about your remaining ammo or supplies if you reload or hit a specific button. Your wrist is valuable real-estate, with your watch indicating whether you are visible and how much time is left on your gas mask filters when moving through irradiated areas. You can also install a compass or the above-mentioned motion sensor on your wrist.

The most impressive thing about Exodus however is how well everything flows together. It transitions from sections of open exploration with light survival elements, to frantic action set-pieces, to effective psychological or straight-up horror segments. The different scenarios are generally very well balanced, and despite Exodus running for significantly longer than the previous two games in the series, and ending on a very memorable and haunting mission, I was left wanting more. Many games suffer in the pacing department when increasing in scope, but Exodus manages to pull it off by frequently changing things up and introducing new gameplay elements and ideas that keep you engaged.

Metro Exodus is a more than worthy sequel to Last Light, successfully introducing open levels to break up the more linear sequences, while also retaining the unique look, feel and incredible atmosphere that made the previous games so memorable, and it is our 2019 Game of the Year.

Honorable Mentions: Borderlands 3, The Outer Worlds, Control, A Plague Tale: Innocence, Resident Evil 2 (2019).

Thanks for joining us for this year’s awards! We look forward to an exciting 2020, with the start of a decade and the arrival of the next console generation!