Transformers: Fall of Cybertron Review
Optimus Prime and his gang of merry Autobots are back for another round of rock-em sock-em with Megatron and his Decepticon army
2010's Transformers: War for Cybertron had the distinction of being the best Transformers game to hit the market...ever. The bar wasn't set all that high though. The fact that War for Cybertron was a pretty mediocre 3rd person shooter was forgotten by players and reviewers alike - probably due to the astonishment of actually finding some enjoyment in a game with the Transformers logo on the box.
I'm happy to report that there is nothing mediocre about High Moon Studios follow up. Transformers: Fall of Cybertron surpasses what was achieved with War for Cybertron on almost every level. The distinction between a good game, and a good Transformers game doesn't apply anymore. This is just a damn good game, period!
Fall of Cybertron picks up directly where War for Cybertron left off. The game sees Optimus Prime leading his Autobots in an attempt to leave Cybertron. The war between Autobots and Decepticons has left the Transformer's planet ravaged to the point that it can no longer support Cybertronian life. It's time for the Autobots to find a new home, and any true Transformers fan knows where this road will lead. All the way to Earth.
The beauty of Transformers: Fall of Cybertron is not in the destination though, it's in the events leading up to Earth's first contact with these “Robots in Disguise”. And when I say events, I mean big, awesome to behold, blow your mind, and make your eyeballs bleed events. The big moments in Fall of Cybertron absolutely left me on the edge of my seat, and shape a game that is as much fun to play, as it is to watch.
Graphically, Fall of Cybertron is beautiful! High Moon has done a lot of work to make their Cybertron the definitive version of the Transformers home world. Locations players will visit in their playthrough like the Sea of Rust, or the Insecticon hives go above and beyond any Cybertron we have seen depicted in the past. The level of graphical fidelity extends into the battlefields, which have been opened up quite a bit in comparison to War for Cybertron. The field is constantly littered with bots doing battle, and while I did experience a few stutters here and there, for the most part the game ran smooth as silk. Even when Metroplex, a city sized Autobot, was stomping around in the background. It's a testament to how good High Moon has gotten at squeezing every ounce of power out of the Unreal Engine 3.
The developers have also crafted a much more focused campaign than what we saw in War for Cybertron. This time around, there are no separate campaigns for Autobots and Decepticons. The ability to choose which Transformer you want to play through a chapter with has also been removed. This works in the game’s favor as it allowed High Moon to create gameplay specifically tailored to the Transformer playing through the chapter. Some levels are designed to take advantage of Optimus' ability to control Metroplex, others have Cliffjumper relying on his stealth capabilities, and some just have Grimlock going absolutely ape-sh*t on a bunch of bad-bots. This approach has also let the developers include bigger event set-pieces. This wouldn't have been possible with the interchangeable nature of the bots in the first game.
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