EA outlines UFC game plans
MMAi, Real-Time Exertion and more hope to create the best fighting experience
Electronic Arts has announced first gameplay features for EA SPORTS UFC.
“We are very excited to deliver the most realistic fighting experience ever achieved,” said Dean Richards, General Manager, EA SPORTS UFC. “With a talented and experienced team at the helm, and powered by EA SPORTS IGNITE, we’ve created a gameplay feature set for EA SPORTS UFC where every fighter, every strike, every takedown and submission will bring you inside the Octagon like no game ever has before.”
Every licensed fighter in the game will have changing goals and fight plans, based on their real-life tendencies and each fight situation with MMAi system. Down on the scorecards, look for the AI to end the fight with a knockout or a submission. A smarter opponent equals a more challenging and unpredictable fight. Real-Time Exertion brings each moment of the physical action to life in your gameplay experience through real-time vein popping, skin discoloration, muscle flex, as well as signs of fatigue.
Every single licensed fighter in the game has been created from high resolution 3D head and body scans to deliver character likeness and authenticity. Powered by EA SPORTS IGNITE, new facial animation technology delivers more expression, emotion and will communicate greater sense of awareness and intelligence in the Octagon.
EA Sports UFC is currently in development for PlayStation 4 and Xbox One.
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