Diablo III sells 3.5 million in the first 24 hours
Blizzard claims PC-Game Launch Record for RPG
Blizzard Entertainment today announced that as of the first 24 hours of Diablo III’s release, more than 3.5 million copies had been sold.
That number does not include the more than 1.2 million players who received Diablo III as part of signing up for the World of Warcraft Annual Pass promotion. Altogether, more than 4.7 million gamers around the world were attempting to play on day 1 of Diablo III’s release.
As of the first week of the game’s availability, that number had already grown to more than 6.3 million. The above figures also do not include players in Korean Internet game rooms, where Diablo III has become the top-played game, achieving a record share of more than 39% as of May 22.
“We’re definitely thrilled that so many people around the world were excited to pick up their copy of Diablo III and jump in the moment it went live,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We also regret that our preparations were not enough to ensure everyone had a seamless experience when they did so. I want to reaffirm our commitment to make sure the millions of Diablo III players out there have a great experience with the game moving forward, and I also want to thank them for their ongoing support.”
Diablo III launched May 15th 2012 and is available for Windows PC. An always-on internet connection is required to play the game.
That number does not include the more than 1.2 million players who received Diablo III as part of signing up for the World of Warcraft Annual Pass promotion. Altogether, more than 4.7 million gamers around the world were attempting to play on day 1 of Diablo III’s release.
As of the first week of the game’s availability, that number had already grown to more than 6.3 million. The above figures also do not include players in Korean Internet game rooms, where Diablo III has become the top-played game, achieving a record share of more than 39% as of May 22.
“We’re definitely thrilled that so many people around the world were excited to pick up their copy of Diablo III and jump in the moment it went live,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We also regret that our preparations were not enough to ensure everyone had a seamless experience when they did so. I want to reaffirm our commitment to make sure the millions of Diablo III players out there have a great experience with the game moving forward, and I also want to thank them for their ongoing support.”
Diablo III launched May 15th 2012 and is available for Windows PC. An always-on internet connection is required to play the game.

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