2012 Game Developers Conference opens
26th edition of the game industry event kicks off in San Francisco
The 2012 Game Developers Conference (GDC 2012) begins today and will run through Friday, March 9 at the Moscone Convention Center in San Francisco, California.
GDC 2012 consists of five days of sessions and activities comprised of a variety of lectures, panels, tutorials, roundtable discussions, workshops, the Independent Games Festival (IGF) and Game Developers Choice Awards (GDCAs) ceremonies. A full lineup of educational summits that focus on the changing industry landscape and emerging trends will run the first two days of the conference, Monday, March 5 and Tuesday, March 6.
This year, GDC will introduce Flash Forward, which kicks off the Main Conference portion of the event at 9am on Wednesday, March 7. Flash Forward will give each main conference speaker the opportunity to grab attendees' attention by taking the stage for just sixty seconds to give a brief overview of their session. Flash Forward attendees will have the opportunity to hear first-hand what will be discussed in sessions taking place Wednesday through Friday and decide which talks best suit their interests.
GDC 2012 consists of five days of sessions and activities comprised of a variety of lectures, panels, tutorials, roundtable discussions, workshops, the Independent Games Festival (IGF) and Game Developers Choice Awards (GDCAs) ceremonies. A full lineup of educational summits that focus on the changing industry landscape and emerging trends will run the first two days of the conference, Monday, March 5 and Tuesday, March 6.
This year, GDC will introduce Flash Forward, which kicks off the Main Conference portion of the event at 9am on Wednesday, March 7. Flash Forward will give each main conference speaker the opportunity to grab attendees' attention by taking the stage for just sixty seconds to give a brief overview of their session. Flash Forward attendees will have the opportunity to hear first-hand what will be discussed in sessions taking place Wednesday through Friday and decide which talks best suit their interests.
GDC 2012 will also introduce a new format for its keynote sessions for 2012: instead of one central, main conference keynote, the conference will feature six Track Keynotes headlined by industry notables like Zynga COO John Schappert, Plants Vs. Zombies creator George Fan, Bungie lead engineer Brian Sharp and more.
"The GDC has long served as a platform for innovation and exploration within our community and we are proud to say that as we head into our 26th edition of the event, we continue to uphold those principles," says Meggan Scavio, general manager of the Game Developers Conference.
Returning for 2012 is the popular Classic Games Postmortem series, which aims to examine the benchmark games that have long served as inspiration to the development community. The original editions of Alone in the Dark with designer Frederick Raynal, Fallout with producer, lead programmer and designer Tim Cain, Gauntlet with creator Ed Logg and Harvest Moon with producer and co-designer Yasuhiro Wada will all be deconstructed during this year's series.
"The GDC has long served as a platform for innovation and exploration within our community and we are proud to say that as we head into our 26th edition of the event, we continue to uphold those principles," says Meggan Scavio, general manager of the Game Developers Conference.
Returning for 2012 is the popular Classic Games Postmortem series, which aims to examine the benchmark games that have long served as inspiration to the development community. The original editions of Alone in the Dark with designer Frederick Raynal, Fallout with producer, lead programmer and designer Tim Cain, Gauntlet with creator Ed Logg and Harvest Moon with producer and co-designer Yasuhiro Wada will all be deconstructed during this year's series.

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