Khronos Releases OpenCL 1.2 Specification
Industry leaders cooperate to evolve cross-platform open standard programming platform
The Khronos Group has announced the ratification and public release of the OpenCL 1.2 specification, the latest update to the open, royalty-free standard for cross-platform, parallel programming of modern processors.
Released eighteen months after OpenCL 1.1, this new version provides enhanced performance and functionality for parallel programming in a backwards compatible specification that is the result of cooperation by over thirty industry-leading companies. Khronos has updated and expanded its OpenCL conformance test suite to ensure that implementations of the new specification provide a complete and reliable platform for cross-platform application development.
“The OpenCL working group is listening carefully to feedback from the developer and middleware community to provide significant and timely functionality for heterogeneous computing in this cross vendor open standard,” said Neil Trevett, chair of the OpenCL working group, president of the Khronos Group and vice president of mobile content at NVIDIA.
Released eighteen months after OpenCL 1.1, this new version provides enhanced performance and functionality for parallel programming in a backwards compatible specification that is the result of cooperation by over thirty industry-leading companies. Khronos has updated and expanded its OpenCL conformance test suite to ensure that implementations of the new specification provide a complete and reliable platform for cross-platform application development.
“The OpenCL working group is listening carefully to feedback from the developer and middleware community to provide significant and timely functionality for heterogeneous computing in this cross vendor open standard,” said Neil Trevett, chair of the OpenCL working group, president of the Khronos Group and vice president of mobile content at NVIDIA.
OpenCL 1.2 enables significantly enhanced parallel programming flexibility, functionality and performance through many updates and additions. DX9 Media Surface Sharing enables efficient sharing between OpenCL and DirectX 9 or DXVA media surfaces; while DX11 Surface Sharing allows for seamless sharing between OpenCL and DirectX 11 surfaces.
“AMD promotes industry standards like OpenCL 1.2 that encourage developer freedom and creativity,” said Manju Hegde, corporate vice president, AMD Fusion Experience Program. “In addition to being one of the leading contributors to the OpenCL working group and specifications, AMD Accelerated Processing Units (APUs) and GPUs are the perfect platforms to take advantage of the potential of OpenCL – for developers and end-users.”
“Intel is encouraged by the progress of the OpenCL specification and proud to be an OpenCL adopter and contributor to the OpenCL 1.2 release”, said Bill Savage, vice president and general manager of the Developer Products Division of Intel’s Software and Services Group. “OpenCL 1.2 promises better performance and more flexibility in software design for developers targeting current and future Intel Platforms.”
OpenCL is a vastly popular open-source tool which uses Microsoft's proprietary DirectX system.
“AMD promotes industry standards like OpenCL 1.2 that encourage developer freedom and creativity,” said Manju Hegde, corporate vice president, AMD Fusion Experience Program. “In addition to being one of the leading contributors to the OpenCL working group and specifications, AMD Accelerated Processing Units (APUs) and GPUs are the perfect platforms to take advantage of the potential of OpenCL – for developers and end-users.”
“Intel is encouraged by the progress of the OpenCL specification and proud to be an OpenCL adopter and contributor to the OpenCL 1.2 release”, said Bill Savage, vice president and general manager of the Developer Products Division of Intel’s Software and Services Group. “OpenCL 1.2 promises better performance and more flexibility in software design for developers targeting current and future Intel Platforms.”
OpenCL is a vastly popular open-source tool which uses Microsoft's proprietary DirectX system.

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