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Unreal Engine 3 adds DX11 support

Updated Game Engine incorporates support for NVIDIA PhysX, APEX and 3D Vision Technologies

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NVIDIA and Epic Games are teaming up at this week's Game Developers Conference to showcase the latest advances in the popular game engine, Unreal Engine 3, which now offers even greater levels of interactivity and immersion.

Unreal Engine 3 - which supports multiple platforms, including consoles, mobile devices, desktops and notebook PCs - now features DX11 capabilities, including tessellation, plus support for NVIDIA PhysX, APEX, and NVIDIA 3D Vision technologies.

The new Unreal Engine 3 real-time demo, being shown during GDC exclusively in Epic's booth, was developed using NVIDIA's GeForce GTX 500 Series GPUs. It represents Epic's proposal for what the next generation of gaming will look like and sets a new bar for what can be accomplished with Epic's Unreal Engine 3 technology. It also showcases the myriad benefits that DX11 brings to gaming, including complex environments and detailed character models with lifelike movement and animations.

"Thanks to NVIDIA's excellent cross-platform physics technologies and DX11 expertise, we have enhanced Unreal Engine 3 to bring unprecedented new levels of realism and demonstrate what the next generation of gaming will be," said Mark Rein, vice president of Epic Games.

"Unreal Engine 3 continues to amaze us and represents a generational leap in gaming," said Drew Henry, general manager of GPU business at NVIDIA. "With the addition of our PhysX, APEX and 3D Vision technologies, it will deliver unprecedented, high-end visual experiences for gamers. We can't wait to play the games that Unreal Engine 3 will power in the future."

Epic's popular Unreal Development Kit (UDK), the free version of Unreal Engine 3, will also benefit from these latest additions, providing users with a theater-quality 3D gaming development platform.
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