2K opens Cloud Chamber development studio
New team will work on the next BioShock project
2K has announced the founding of Cloud Chamber, a new game development studio under the 2K publishing label. Cloud Chamber has started to work on the next iteration of the globally acclaimed BioShock franchise, which will be in development for the next several years.
Cloud Chamber will build its team at two locations: 2K’s San Francisco Bay Area headquarters in Novato, Calif., as well as in Montréal, Québec, which marks the first-ever Canadian office for a 2K studio.
Kelley Gilmore will serve as Cloud Chamber’s Global Studio Head and be the first woman in 2K history to lead a development studio. Her wealth of experience transcends executive production, marketing direction and public relations management, including nearly two decades of service to another of 2K’s wholly owned studios, Firaxis Games, on franchises such as Sid Meier’s Civilization and XCOM. Her role is based in Novato.
Gilmore has tapped Ken Schachter to be Cloud Chamber’s Studio Manager in Montréal. An executive with extensive experience in development, production, technology and creative roles, Schachter will also be an ambassador for both the studio and 2K in establishing a significant Company presence in Montréal. Prior to joining 2K, Schachter served as General Manager for Zynga in Toronto, as well as founded independent game developer and publisher Trapdoor.
Cloud Chamber will join the Company’s family of wholly owned development teams, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games and 2K Silicon Valley.

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