Sea of Thieves multiplayer details
Progression and quest sharing systems detailed
Rare has announced new details on what to expect in the Sea of Thieves multiplayer.
While the game will have directed goals and compelling progression, the progression system encourages the sharing of progress and adventures together, and the unpredictability and emergent encounters ensure that every adventure is different, say the developers.
Becoming a Pirate Legend is the core objective of Sea of Thieves, and players can build their legend by accruing reputation for their exploits and adventures. Reputation is acquired from a set of trading companies, rewarding players for advancing their interests on the high seas. These trading companies offer quests for players to pursue, offering successful brigands reputation and gold as well as improved titles, ranks and cosmetic items. As players progress within a trading company, they earn access to more varied and unique quests.
Players can share their quests with friends regardless of their rank or reputation with a trading company. While becoming a Pirate Legend is a personal goal, rewards are earned across an entire crew when playing together. Crews can vote on objectives and quests to undertake. If players prefer being their own captain and crew, they can venture into the unknown on a solo ship and experience the shared world for themselves. There are also matchmaking options that enable solo players to join a crew.
Sea of Thieves is planned to release on March 20 2018 for Xbox One and Windows 10.

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