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Take-Two Interactive posts FY2015 financial results

Evolve sells 2.5 million units as yearly revenue reaches $1.669 billion

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Take-Two Interactive Software has today reported strong revenues and better-than-expected earnings for its fourth quarter and fiscal year 2015, ended March 31, 2015.

For fiscal fourth quarter 2015, net revenue grew 83% to $427.7 million, as compared to $233.2 million for fiscal fourth quarter 2014. Net income increased to $54.3 million, as compared to $21.5 million for the year-ago period. Net revenue from digitally-delivered content grew 66% year-over-year to $202.5 million. Revenue from recurrent consumer spending (virtual currency, downloadable add-on content and online games) grew 47% year-over-year and accounted for 54% of net revenue from digitally-delivered content.

For fiscal year 2015, net revenue was $1.669 billion, as compared to $2.414 billion for fiscal year 2014. Net income was $219.2 million, as compared to $510.7 million for the prior fiscal year. Net revenue from digitally-delivered content grew 42% year-over-year to a record $616.0 million. Revenue from recurrent consumer spending grew 45% year-over-year and accounted for 49% of net revenue from digitally-delivered content.

Grand Theft Auto V has now sold-in nearly 52 million units across all platforms. Evolve has sold-in approximately 2.5 million units to date. A WWE simulation video game arrived on the PC and mobile platforms for the first time ever with the release of WWE 2K15 for PC and WWE 2K for iOS and Android.

Financial outlook for fiscal year 2016 calls for $1.3 to $1.4 Billion in revenue. Take-Two's lineup of future titles announced to date includes: WWE 2K16 (Xbox 360, Xbox One, PS3, PS4) on October 27, 2015; Civilization Beyond Earth – Rising Tide expansion pack (PC) in Fall 2015; NBA 2K16 (Xbox 360, Xbox One, PS3, PS4, PC, Mobile) also in Fall 2015; and Battleborn (PS4, Xbox One, PC) in Fiscal Year 2016.

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