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Mafia 2 - Boom Boom Trailer
Powered by 2K Czech’s next-generation engine built specifically for Mafia II, players will experience the true evolution of the Mafia game that defined a genre. Gunfights, hand-to-hand combat and vehicular exploration feature new depth and dimension that allow players to experience the world of Mafia II in a way that will keep them coming back for more.
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Mafia 2 - Kick in the head - Aug 2, 2010 15:24
Enjoy the brand new trailer for Mafia II, titled “Kick in the Head” that gives a “scenic” tour of Empire Bay from the mob’s perspective.
Enjoy the brand new trailer for Mafia II, titled “Kick in the Head” that gives a “scenic” tour of Empire Bay from the mob’s perspective.
Mafia 2 - PhysX trailer - May 26, 2010 21:21
Mafia II will include NVIDIA PhysX technology in all platforms of the game. Particularly, the Windows PC version of Mafia II will feature a thorough integration of NVIDIA PhysX and 3D Vision technology into 2K Czech’s Illusion Engine. The integration of PhysX and NVIDIA APEX technology, including the APEX Clothing and Particle modules, enable the city and personalities of Empire Bay to truly come alive on Windows PC. With the implementation of NVIDIA APEX Particles, players are engulfed in lifelike explosions that are bigger and brighter, including weapon fragments, in-game debris and destructible environments that are amplified in both quantity and realism through the integration of APEX Particles.
Mafia II will include NVIDIA PhysX technology in all platforms of the game. Particularly, the Windows PC version of Mafia II will feature a thorough integration of NVIDIA PhysX and 3D Vision technology into 2K Czech’s Illusion Engine. The integration of PhysX and NVIDIA APEX technology, including the APEX Clothing and Particle modules, enable the city and personalities of Empire Bay to truly come alive on Windows PC. With the implementation of NVIDIA APEX Particles, players are engulfed in lifelike explosions that are bigger and brighter, including weapon fragments, in-game debris and destructible environments that are amplified in both quantity and realism through the integration of APEX Particles.
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