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Sony releases new Project Morpheus details
VR headset specs revealed, consumer version coming in 2016
Sony took the stage at GDC 2015 to reveal new details about Project Morpheus, the virtual reality system for PS4.
Sony showed off a new prototype of the hardware. In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur. The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps.
The developers have also reduced latency to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players. To make positional tracking more precise, three LEDs were added to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking.
Lastly, the Morpheus VR headset is now easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter.
Project Morpheus is currently planned to launch in the first half of 2016. Additional details are expected at E3 and beyond.

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