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Hellraid switches development to next gen consoles
Action title delayed to 2015 as a new engine is introduced
Techland has announced that its upcoming dark fantasy game Hellraid will run on a new engine, while the game itself went through an overhaul and is now heading to next-gen consoles alongside the PC release, with Steam Early Access planned for autumn.
Since its reveal last year, Hellraid has expanded and evolved thanks to the developers’ experience and players’ feedback. While the game will remain faithful to its first-person co-op slasher gameplay, Techland has decided to implement new features and technology.
Hellraid will offer three different game modes. In the Story Mode, players will explore the world and try to repel forces of Hell. The Mission Mode will put more focus on arcade-style fun of climbing up leaderboards, creating the longest combos and beating high scores, while the new Arena Mode will offer survival gameplay with waves of deadly demonic hordes to fend off. All these modes will be available in both single-player and 2-4 players co-op.
The game is currently undergoing a transition to the Chrome Engine 6, the latest version of Techland’s proprietary technology, which is also used by the next-gen zombie survival horror, Dying Light. Hellraid will benefit from a new physics-based lighting system, more detailed locations and character models, complex animations, advanced particle effects, and improved AI systems.
Hellraid is coming to PC, Xbox One and PlayStation 4 in 2015. Versions for Xbox 360 and PlayStation 3 will no longer be developed.

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