Rumour claims Wii U not as strong as PS3, 360
Developers say that new console is not as powerful as current HD offerings
Nintendo's upcoming Wii U console may not compare up to the graphics power of the Xbox 360 or the PS3, according to developers speaking to GamesIndustry.
"No, it's not up to the same level as the PS3 or the 360," said one developer who's been working with the Wii U. Another developer at a major company confirmed this point of view: "Yeah, that's true. It doesn't produce graphics as well as the PS3 or the 360. There aren't as many shaders, it's not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can't quite keep up."
Nintendo is also hampered in some ways by the tablet controller. The tablet controller, with its color LCD touchscreen, is not going to be an inexpensive component. This would tend to push the price of the Wii U (which consists of a Wii U console plus a single tablet controller, according to sources) higher; keeping the retail price of the whole package low means cutting back on the capability of the GPU, CPU, RAM and other components in order to keep the price at the desired level.
Nintendo seems at this point to be making the tablet controller, not horsepower, the key selling point of the Wii U. According to sources, there are some issues with the tablet controller. "The whole thing about the tablet controller is that you only get one of them, and you can only use one and it's not completely independent," noted the source. "The base console has to be on, and you have to be in range. Other controllers are just Wiimotes, or other Wii controllers. They may change the form factor or looks a bit, but it's the same controller."
Some developers are looking at the PS3/PS Vita combo as being more powerful than the Wii U with tablet controller, and easier to program, too. "You can do everything with that combo that you can with the Wii U, and more," said the source.
Full details about the Wii U are expected to be revealed during this year's E3 2012 in June, when Nintendo will announce complete hardware specifications, pricing, and features.
"No, it's not up to the same level as the PS3 or the 360," said one developer who's been working with the Wii U. Another developer at a major company confirmed this point of view: "Yeah, that's true. It doesn't produce graphics as well as the PS3 or the 360. There aren't as many shaders, it's not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can't quite keep up."
Nintendo is also hampered in some ways by the tablet controller. The tablet controller, with its color LCD touchscreen, is not going to be an inexpensive component. This would tend to push the price of the Wii U (which consists of a Wii U console plus a single tablet controller, according to sources) higher; keeping the retail price of the whole package low means cutting back on the capability of the GPU, CPU, RAM and other components in order to keep the price at the desired level.
Nintendo seems at this point to be making the tablet controller, not horsepower, the key selling point of the Wii U. According to sources, there are some issues with the tablet controller. "The whole thing about the tablet controller is that you only get one of them, and you can only use one and it's not completely independent," noted the source. "The base console has to be on, and you have to be in range. Other controllers are just Wiimotes, or other Wii controllers. They may change the form factor or looks a bit, but it's the same controller."
Some developers are looking at the PS3/PS Vita combo as being more powerful than the Wii U with tablet controller, and easier to program, too. "You can do everything with that combo that you can with the Wii U, and more," said the source.
Full details about the Wii U are expected to be revealed during this year's E3 2012 in June, when Nintendo will announce complete hardware specifications, pricing, and features.

WIIU Screens
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