SimCity to return in 2013
Maxis announces the reimagining of the city-building game
Electronic Arts has announced that SimCity is returning. Titled simply as SimCity, the fifth major entry in the franchise is currently in development, and was revealed last night during Game Changers @ GDC.
“We’d like to thank the millions of fans who have helped make SimCity synonymous with the city-building genre. This is a franchise that means the world to us at Maxis and we’re happy to be bringing it back home where we are reimagining it for an entirely new generation of players,” said Lucy Bradshaw, Senior Vice President of EA’s Maxis Label.
SimCity, slated for release in calendar year 2013 for PC, is a rebirth of the franchise that brings the simulation that has been the series hallmark and marries it with accessibility and a robust multiplayer mode.
For the first time in SimCity franchise history, players’ decisions will have long-lasting repercussions that will extend beyond their city limits. Together, players will address real global challenges such as climate change, the search for renewable resources and natural disasters. It’s up to the players to decide whether to compete or collaborate to shape the world of tomorrow.
Powered by the GlassBox Engine, Maxis’ proprietary engine, everything can be seen in the world - Sims in each city will have jobs or can lose them, buy homes, be prosperous or be an economic drain on the city.
SimCity for PC is in development at the Maxis studio in Emeryville, California.
“We’d like to thank the millions of fans who have helped make SimCity synonymous with the city-building genre. This is a franchise that means the world to us at Maxis and we’re happy to be bringing it back home where we are reimagining it for an entirely new generation of players,” said Lucy Bradshaw, Senior Vice President of EA’s Maxis Label.
SimCity, slated for release in calendar year 2013 for PC, is a rebirth of the franchise that brings the simulation that has been the series hallmark and marries it with accessibility and a robust multiplayer mode.
For the first time in SimCity franchise history, players’ decisions will have long-lasting repercussions that will extend beyond their city limits. Together, players will address real global challenges such as climate change, the search for renewable resources and natural disasters. It’s up to the players to decide whether to compete or collaborate to shape the world of tomorrow.
Powered by the GlassBox Engine, Maxis’ proprietary engine, everything can be seen in the world - Sims in each city will have jobs or can lose them, buy homes, be prosperous or be an economic drain on the city.
SimCity for PC is in development at the Maxis studio in Emeryville, California.

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