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Age of Conan adds server-side PhysX

Funcom's proprietary engine first to feature server-side NVIDIA PhysX

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Funcom and NVIDIA have announced that Funcom’s proprietary Dreamworld 2.5, an engine for massively multiplayer online games, is the first game to incorporate server-side NVIDIA PhysX. This unique implementation into the Dreamworld engine results in more than a doubling in the speed-of in-game physics processing vs. traditional client-side PhysX technology, delivering realistic collision effects within the online gaming environments.

"We are excited to be working closely with NVIDIA to integrate PhysX technology into our Dreamworld 2.5 engine," said Rui Casais, Chief Technology Officer at Funcom. "Server-side collision using PhysX will allow us to add a new level of realism to our online worlds, and we look forward to implementing other enhancements as well, including NVIDIA APEX clothing and destruction, to make our games even more interactive and immersive."

"We are also proud to have launched a fully rewritten render engine for ‘Age of Conan’, yielding major performance increase on high-end systems and enabling several new visual features for lower end machines”, said Casias. “We have been collaborating closely with NVIDIA in continuously improving the quality of the Dreamworld Render engine, resulting in fully new effects such as shader-based anti-aliasing techniques now being implemented in ‘Age of Conan’. The launch of the new engine is a major milestone towards the high requirements for visual performance in virtual adventures required for ‘The Secret World’."

Dreamworld currently powers two massively multiplayer online games: ‘Age of Conan’ and ‘Anarchy Online’, with a third, ‘The Secret World’, currently in development. The updated Dreamworld Engine 2.5 with server-side PhysX is now live in ‘Age of Conan’.
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