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BATTLEBLOCK THEATER
Platform: Xbox 360
88

BattleBlock Theater Review

Platforming performance receives standing ovation

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The aim of each stage is to collect a minimum of three gems and make it to the exit. That’s far too easy though. Most stages have seven gems tucked away, along with a ball of yarn. It becomes a completionist’s dream trying to find everything in a stage. You’ll need to investigate far reaches of the map or even push your face into some blocks in the hope they’re fake ones that you can walk through to collect hidden items.

The campaign is great fun on your own and will last at least eight hours, many more if you’re serious about finding everything. Playing the game in local two player co-op is even better though. Stages have been tweaked to make you work together. Higher platforms need you to stand on each other’s shoulders and jump, and then use the shoulder button to lean down and give your partner a hand, bringing back some fond Mega Drive memories of World of Illusion. To jump across large gaps you run at your buddy, who holds down RT, in order to fling you across. Taking turns on pressure pads is another key element.

BattleBlock Theater

You’ll just have fun messing around though. Slapping each other into traps, particularly in mid-air when they’re following you, is the sort of random betrayal that isn’t cruelly punished thanks to you respawning near your partner. Instead of splitting the screen, the camera pans out to accommodate players. While sometimes things get a bit too small or you fall into a trap because the camera hadn’t given you enough room ahead, it never puts you off playing.

Competitive online options are a mixed bunch. Arena matches certainly enjoy some varied stages with lots of fiendish traps, but seeing as combat is a sticky mess, it’s hardly surprising to find that attacks and kills are a bit random. Points are awarded for damage and kills, with grenades proving a popular choice.

Other modes include king of the hill (push other players off scoring zones), racing, basketball/platforming arenas and a mode similar to ‘graffiti’ in the Tony Hawk games, where you aim to dominate a stage by colouring more clocks than your opponent. Most of these modes are available to play locally too, even in co-op against the AI.

BattleBlock Theater

The level editor is a breeze to use. The shoulder button allow you to swap between the different types of blocks like regular, lava launchers, sticky, spikes, treadmills, checkpoints and everything else you’d find in the regular game. The only requirement of each stage are start and finish gates and at least three strawberries (replacing gems) .

It’s easy to design your own stages, but you’re free to try ones other gamers have created. It’s such a shame that LittleBigPlanet never had decent platforming mechanics. If Media Molecule’s effort handled like this, there would be more incentive to use its level editor.

The main campaign is of a decent length, but already I’m seeing some great solo and co-op stages appearing from other players, some of them proving extremely challenging, but in an enjoyable way. If the community can keep this up, Battleblock Theater will become a favourite for months if not years.

Our ratings for BattleBlock Theater on Xbox 360 out of 100 (Ratings FAQ)
Presentation
90
Beautifully illustrated and animated in a sharp cartoony style. The story, narration and character design never fails to raise a smile at the absurdity of it all. More of this please, developer types.
Gameplay
84
The jumps are handled with a perfect degree of accuracy and responsiveness allowing you to take on the game at a runaway pace through the spiked gauntlets and the more bizarre creations. The sluggish combat is a shame though.
Single Player
85
Addictive platforming at its finest. There’s a lengthy campaign with lots of replay value too. User generated content expands it even further.
Multiplayer
87
Co-op rules the roost by adding replay value and lots of fun gameplay along with a mutual desire to master each stage. Competitive deathmatch-style options fare worse thanks to unresponsive combat, but KotH, basketball and paint modes are more enjoyable.
Performance
84
Unresponsive combat could be that way by design rather than as a performance issue. Online matches hold up well despite the rather empty servers. Platforming is pitch perfect.
Overall
88
Played solo or co-op this is an essential purchase for any platforming fans. The combat leaves a lot to be desired, but the fun times and delightfully whacked-out story and characters insist that you love it like only your inner loon can.
Comments
BattleBlock Theater
BattleBlock Theater box art Platform:
Xbox 360
Our Review of BattleBlock Theater
88%
Great
The Verdict:
Game Ranking
BattleBlock Theater is ranked #62 out of 1970 total reviewed games. It is ranked #9 out of 160 games reviewed in 2013.
62. BattleBlock Theater
Screenshots

BattleBlock Theater
10 images added Apr 28, 2013 21:31
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