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Natural Selection 2 Review

Posted by with_teeth26 on

Placing Natural Selection 2 into a single genre is impossible. This is a game that blends team-based first person shooting and first-person slashing and biting with a dash of real-time strategy into a single cohesive mode. Such a disparate collection of gameplay elements seems highly prone to imbalance and failure, but somehow, the team at Unknown Worlds has stitched everything together seamlessly creating one of the most compelling and varied asymmetrical multiplayer games since Left 4 Dead 2. Whether you are creeping nervously through the halls of a dark mining complex while listening to the scuttling of aliens in the vents above, lying in wait on the ceiling above an entrance through which you know some marines will soon go through, or co-ordinating the efforts of your entire team, Natural Selection 2 is a tense, polished and highly entertaining experience, assuming your team is actually working together.

Natural Selection 2

Upon entering a server in Natural Selection 2 you will be placed into a ‘ready room’. From here you must choose which side you wish to play on, a move which will dictate your experience within that game. If you feel like shooting things, you will likely side with the marines. The marines’ job is to restore power to the map by building up power nodes, collect resources by building extractors, and holding these areas by building command stations and support structures. The marines must defend these areas while at the same time attempting to destroy the alien hives and prevent the spread of their slimy infestation. To help them do this, the marine commander who plays the game like an RTS will direct the foot soldiers on his team to construct a variety of buildings and complete research which will improve the soldiers and grant them access to better weapons. Apart from commander, playing with the Marines involves familiar shooting mechanics, but much more involved teamwork and order-following than in most shooters. A marine who wanders off by himself will quickly be picked apart by the aliens, and will be of no benefit to his team. Instead he should follow the orders of the commander, help build structures, and spend resources on upgrades that will allow him to be more effective in combat.

The gunplay in Natural Selection 2 is satisfying and precise, but the combat is not what makes playing as a marine so entertaining. The alien skulks have the ability to crawl around in vents, and can be heard doing so as the marines traverse the claustrophobic passages below. If the aliens manage to take out a power node, an area of the map will become very dark, forcing marines to use their flashlights. Trying to slowly repair the power node while listening to the scuttling of alien skulks nearby is a harrowing and very tense experience. The aliens can build structures which cloak their infestation and units within a small area, so you might walk into a seemingly empty room only to suddenly find yourself surrounded by horrible alien structures and enemies. The feeling of vulnerability while playing a marine is pervasive in the early stages of a game, as you never know when an enemy skulk might drop off the ceiling behind you and start chomping your heels. Only later in the game when the commander researches exo-suits with mini-guns do you feel safer moving into alien territory.

Natural Selection 2

If you feel like strategising rather than shooting, you can assume the role of commander. As a marine commander you view the map from an isometric perspective and can give direct orders to your troops, telling them where to go and what to build next. The commander must place buildings which the soldiers will then construct, and can beacon everyone on the team back to one of the bases in the event of an emergency. He can also purchase and drop med-kits, ammo packs and other equipment for soldiers on the front lines. A good commander is essential for a teams’ success, and as such, one of the biggest failings in many matches it not with the game, but with the players. An inexperienced or incompetent commander means certain failure for a team composed of even the most experienced players, while a good commander can carry a team of relatively unskilled players to victory as long as they follow orders. The presence and prevalence of the commander in Natural Selection 2 is one of the biggest features that sets it apart from other multiplayer games.

If when in the ready room you decide to join the alien team, your experience will be entirely different. The first-person view remains, but you look from within the mouth of the aliens, with your screen being framed by (rather grimy looking) pointed teeth. The basic alien unit is the skulk, which is a fragile but incredibly nimble little creature that can climb on walls and ceilings. If a skulk approaches a marine from the front at any distance death is almost certain; therefore the learning curve is much greater at becoming proficient with this unit. You must learn to listen for marine footsteps and try and flank around them or lie in ambush. Once a skulk closes in on a marine the advantage turns in its favour, and performing a perfectly laid ambush on an unsuspecting soldier makes for a giddy and satisfying moment. As the alien commander performs research, players can take a moment to ‘evolve’ and apply upgrades, such as increased speed, armor, or the ability to move with total silence. Resources earned while on the alien team can be used to evolve into different species of aliens, ranging from the supporting Gorge which can heal alien structures and players, to the brutish Onos which can take and deal huge amounts of damage, but is slow and unwieldy in the small corridors of the maps.

While the alien team also has a commander, his role is not as active as that of the marine commander, but is equally crucial in leading his team to success. The alien commander must control the ‘infestation,’ which is a slimy substance which covering alien-controlled territory based on the placement of nodes which can be destroyed by marines. The commander can place defensive structures on this infestation, but more importantly, aliens need it in order to evolve. To win the aliens must destroy the marine command stations. Success for the alien team usually involves destroying the power and resource extractors of the marines and covering as much as the map as possible with infestation and defensive structures. Both teams can build multiple command stations or hives, and usually the team that manages to get a second or third base up first ultimately emerges victorious.

Natural Selection 2

Regardless of what team you are on, tight-knit teamwork and co-ordination is essential. A commander with a mic giving specific orders, and ground-troops who provide information about enemy movements and structure locations to the commander, will make for a much stronger team than a silent commander or soldiers/aliens who do not communicate. Few games require this level of team-play, another aspect of Natural Selection 2 that allows it to stand out from the crowd. The learning curve is initially steep, and a series of videos take the place of a proper tutorial, but I didn’t have too much trouble figuring out the basics after jumping in to a few games. Playing in public games can be a frustrating experience as new or incompetent players mire down the best laid plans of experienced commanders, but I found the community to be largely welcoming and happy to teach new players the ropes.

One area where Natural Selection 2 might seem lacking compared to most multiplayer games of today is that it is bereft of any sort of leveling, unlock, experience or customization systems. There is no stats page, no way to gauge if you are getting any better as a player. New players are tagged as ‘rookies’ and highlighted in green for their first few hours, but beyond this, there is no way of telling how long someone has been playing the game for or what their skill level is. The gameplay in Natural Selection 2 is so stellar that this deficiency is of essentially no consequence once you actually get into a game and start playing, but it would have been nice to be able to see how you are improving as you become more experienced.

Natural Selection 2

Considering the small size and budget of the development team, Natural Selection 2 has extraordinary production values. The proprietary engine doesn’t stand up to the best on the market, but the game still looks quite good with detailed textures and great lighting effects when the power goes off and the marines are wandering around with their flashlights. The game engine is very stable although I did experience some frame rate drops related to ambient occlusion in areas with a lot of infestation. The net code is consistently excellent with hit detection being dead on and minimal network lag. The sound design while lacking in fidelity at times has some good details such as being able to hear skulks scuttling through vents and soldiers running up to the front lines. Weapons sound powerful and alien attacks have a good sense of impact thanks to the meaty sound effects. The industrial/orchestral music only comes on during the end of matches, but it serves its purpose well.

Natural Selection 2 manages to offer up a unique and remarkably refined multiplayer experience that successfully merges a number of genres. Those who rely on unlocks and leveling to remain interested in a multiplayer game may struggle to become invested long term, but the gameplay and strategic depth offered here are more than enough reason to dive in and keep playing. Those looking for a multiplayer game that requires a good mix of careful teamwork and quick reflexes will surely adore Natural Selection 2, and anyone who likes the idea of blending RTS and FPS gameplay should check it out.