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War of the Roses Review

Posted by MattPorter on

England’s history is long and bloody, and the Wars of the Roses were particularly tumultuous. Fifteenth century England is where Swedish developer Fatshark has decided to set its newest game, in the midst of battle between the houses of York and Lancaster for the throne of the country. This is not a game to teach you about history however, it is here to teach you in the art of brutal combat. Players pick sides and then fight it out to the death at various locations across the historical nation.

For newcomers, the combat is rather unwieldy at first. War of the Roses is a third person multiplayer action game where your attacks are made with your mouse. In melee combat, holding down left click and dragging left, right, up or down will aim a strike in that direction, with the power dictated by how long you hold down the button for. With a ranged weapon like a longbow or crossbow, you hold down right click to aim, and then left click to fire, making sure to account for the dip of your projectile over long distances.

War of the Roses game

This might sound very standard, but there are endless amounts of hidden systems and physics in here deciding where your blow lands, and how much damage it does. Combat in the game is not about who has the higher numbers, there are no dice rolls or random number generators determining damage output. If you take a wild swing at a guy wearing heavy plate armour with a sword, you are not going to be doing any damage. If you can aim your strike to penetrate his visor you will be able to injure your opponent. Where you are affects your chances in combat as well. Countless times I was shepherded into a small alleyway where I would swing blindly with my sword simply deflecting off the walls around me. All the while my enemy would be aiming precise strikes to the places where my armour was weakest. This high learning curve may be enough to put off beginners, but I would recommend sticking with it, as when mastered, it is highly rewarding.

War of the Roses is centered around online play. The only portion of the game that is offline is a set of tutorials introducing each weapon type to you. The AI in this mode is definitely lacking, so there is not a great deal to be learned apart from the core gameplay mechanics. The actual game modes will be familiar to first person shooter fans. There is a simple team deathmatch for example, where the highest number of kills after the time limit wins. The main game mode is Conquest however, which is a capture point game type where both teams are attempting to take points on the map in certain order to win. There are currently seven maps available, with more free levels coming in future DLC packs. However, the lack of variety in both the game modes and level design is disappointing. This means that it is down to the character levelling and combat to keep players interested, and luckily, these features are generally good.

War of the Roses game

When you first start the game, you have access to four basic classes, two melee and two ranged. As you play, you earn experience and gold for getting kills and capturing points. Levelling up grants you access to higher ranks of the huge amount of class customization on offer. There are five different categories of perks you can choose from, with multiple options within each one. These are the basic building blocks of your class, and will determine your playstyle. For example, the first class I created was a ranged warrior who had a crossbow with a perk that allowed me to reloaded quicker. For close quarters, I had a small dagger for getting in between chinks in armour. The character also spawned on a horse, which is one of the later unlockable options, allowing you to move around the battlefield quicker and charge at infantry.

This is only the base level of customization however. After choosing a crossbow, I had to make a decision over which reload mechanism it used, followed by the type of ammunition I would be firing, followed by any attachments I wanted to add. Each weapon has choices like this, and it is easy to become overwhelmed by all the options. The intricate combat system means that these choices are not cosmetic either, as they all influence the way you will be playing the game. It is quite difficult at times to compare items to see which one you would rather be using, but generally the class creation process is quite smooth. The cosmetic choices you do have are mainly about your coat of arms, which will be emblazoned on your armour, giving you that added bit of uniqueness on the battlefield. Though it is fairly hard to stand out among the crowd when each server usually has thirty-two players running around. There is a standard server browser for getting into online games. I usually sorted the list by latency so my playing experience was generally lag free.

The game looks nice, with good lighting and particle effects in places. However when compared to bigger budget multiplayer games such as Battlefield it just lacks that extra bit of polish in the textures and animations. The sound effects are also pretty decent, with satisfying noises giving you feedback on your attacks. You can clearly hear whether you have struck armour or flesh, and the fired projectiles make a scary whooshing sound if they come dangerously close.

War of the Roses game

It seems inevitable that with all the physics systems going on in the background that there will be some technical flaws with the game. I fell through the map on more than one occasion, meaning I had to just run until the game decided that I was too far out of bounds and respawned me. Spawning itself was not perfect either, as I watched people attempt to rejoin the game on top of their squadmates, only to appear in mid air off the side of a building. There were also several occasions when there would be a graphical glitch and I would be booted out to the desktop with no warning. After some research it seemed that some people were experiencing issues with the latest nVidia drivers, so this is something that can be fixed.

As a complete package, War of the Roses is both a fun and rewarding experience. There are some balancing issues and technical flaws which do hinder the game at times however. When in full flow, the battle is exciting, and even one on one battles become tense affairs. With a little more polish and variety, it could have been great. War of the Roses delivers a fairly unique experience, so it should not be ignored by people looking for something a little different in a large scale multiplayer game.