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Spore: Galactic Adventures Review

The first real content expansion to Spore brings new adventures for the Space stage, but leaves much to be desired for the rest of the game.

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Galactic Adventures if the first true expansion pack for Spore, and I am glad it was released. The first addition to the original game was the Cute&Creepy parts pack, which retailed for cheap and only contained new parts for the creature editor. This made me cautious that EA was forcing Maxis once again to go down the Sims “endless content packs” road, with no actual new content. However, the Spore universe was saved when Galactic Adventures was announced. I will only be covering the newest additions to the game that are here via the pack, so if you want to know about the original game, read a review of that first.

Galactic Adventures was marketed as the first step in further expanding an already huge gameplay experience. It was said to have come from the suggestions of players that, after reaching the space stage, they really felt confined to their space ship with no ability to leave or explore new worlds from up close by beaming down to the planets. Well, Maxis took a creative approach to address these fan requests – you still cannot beam your creature down on any planet you wish to explore. Instead, the big features of the expansion pack are the Adventures. The game ships with around 10 adventures, and they all follow a fairly simple setup. Your creature (now called “Commander”) is able to travel to specific planets in your galaxy and take on missions. These missions allow you to beam down to a location on the planet with a custom-built town (not a regular colony seen in space stage) and take on various mini-quests. Each Adventure can consist of up to 5 quest chains, and in the end your Commander is awarded reputation. This reputation can be used to purchase new powers and equipment to be used during adventures. In a nut shell, Galactic Adventures expansion pack adds some heavily scripted RPG sequences to the game. The adventures you take on are fairly general, and have nothing to do with how your overall space stage game is progressing. You can free-travel to specifically marked planets to start an adventure, or often times another species will tell you to complete an adventure as a quest to progress your relationship with them.

As the trademark of Spore is creativity, the expansion pack ships with the Adventure Editor. This appropriately easily to use tool lets users create their own adventures from scratch. If you have already played through the game and know your way around the creature and vehicle editor, the adventure editor will be a very quick learning experience. Users can create their own quests, dialog and tasks, and then share them on Sporepedia with the same ease. The editor features a complexity limiter, which is the 5 acts per adventure that was mentioned earlier. This will undoubtedly restrict some players from creating anything grand without splitting it into a few different adventure files. Objects, NPCs, and quest markers are all easy to drag and drop, and you can also quickly jump in and test your quest without having to exit out and load a new game. The editor features familiar but fresh soundtrack, and the objects are pretty much everything you have seen before. This time though you add miscellaneous objects such as bombs and teleporters. Players select a pre-built planet and then edit it in a manner similar to the adventure creator.

The core graphics and sound remains unchanged, as you are basically back to the creature stage when you take on adventures. The sounds and animations are nicely done once again, but issues still exist when the exoskeleton of your or NPC creatures decides to have a graphical breakdown. Since your Commander can now wear even more armor and weapons that are specific for the adventures, it’s quite likely your creature will look extremely overloaded with artifacts, because all your Tribal and Space stage wear is still there. This is still Spore’s space stage, except now you have one more thing to do that doesn’t involve exterminating sick animals or finding an artifact. The expansion certainly adds a big change of pace for the game, as its scripted and linear nature goes against the general free-flowing gameplay of the main universe. Still, you can’t help but feel Maxis didn’t exactly respond to what the fans actually wanted. You are still only limited to exploring the planets that have Adventures on them. The rest can still only be observed from your space ship. All other parts of the game remain totally unchanged and still unbalanced in terms of difficulty. So if you did not like Spore’s various stages before, you’re still not going to enjoy them now.

The Galactic Adventures expansion adds an interesting new editor for Spore, which will likely see a lot of user content within a few short weeks. Some funny, some challenging, each Adventure that comes with the core game is definitely worth playing through because they were well designed and tested. The user adventures will likely need some polish though, and the limitation of the editor to just 5 acts will possibly stop users from creating anything breathtaking (or overly long, depending on your opinion on the matter). The Adventures add an interesting RPG segment to the space stage in Spore, but it feels largely detached from the rest of the core game experience. Your Commander points are only of any use inside adventures, and so are your commander accessories. Rest of the game remains untouched, so if you are Ok with that and are looking for one more thing to do while on your grand space exploration mission, give Galactic Adventures a go.

Our ratings for Spore: Galactic Adventures on PC out of 100 (Ratings FAQ)
Presentation
80
Much like the original game, everything is easily accessible and intuitive. There is no overlapping story connecting the adventures, but they are good as stand alone.
Gameplay
75
The adventures are all fun and unique, but that's about the only thing that the pack brings to Spore. It's disappointing to see a total lack of new features of the rest of the game.
Single Player
65
Only a handful adventures are available from the creators. Rest will come as user-made downloads, so the quality will be varied greatly from one to another.
Multiplayer
NR
The Sporepedia will once again serve as the backbone for user created adventures. A lot are already available, a mere week after launch.
Performance
(Show PC Specs)
CPU: Intel Core i7 CPU 930 @ 2.80GHz
GPU: Sapphire Radeon HD 5870 Vapor-X 1GB
RAM: 6GB DDR3
OS: Windows 7 Professional 64-bit
PC Specs

80
No changes are made to the game's original engine.
Overall
78
Galactic Adventures expansion of Spore brings an entertaining set of tasks to the Space stage, but at this point the rest of the game now fades even more in comparison. More content is strongly needed for rest of the game.
Comments
Spore: Galactic Adventures
Spore: Galactic Adventures box art Platform:
PC
Our Review of Spore: Galactic Adventures
78%
Good
The Verdict:
Game Ranking
Spore: Galactic Adventures is ranked #597 out of 1970 total reviewed games. It is ranked #37 out of 63 games reviewed in 2009.
596. Call of Juarez
PC
597. Spore: Galactic Adventures
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