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Assassin's Creed: Revelations Review

Unlike the characters within it, the latest entry makes this action franchise begin to feel a bit old

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Many of the gameplay elements from Brotherhood make a return. The city of Constantinople is undiscovered until you visit viewpoints, shops remain closed until you renovate, and enemy influence over an area can be removed by killing the commander and then destroying his tower. Many of these elements work in the same manner, with perhaps Dens getting some upgrades, such as defense towers, which make infiltrating them more difficult. The Dens which the player owns can now be attacked by the Templars to be re-gained, and must be defended. This kicks off a very glorified take on the popular “tower defense” genre, where Ezio must stand on a rooftop and place his defenses to repel the incoming wave of enemy forces. Points earned over time are spent by placing more archers on the roofs and barricades in the street to slow down the enemy. It’s a decently fun mode, but it only kicks off when Ezio earns a high wanted level and Templars decide to attack. However, as most players will most always try to erase their wanted level to avoid the annoyance of always-hostile guards, the opportunities to play Den Defense are minimal.
 
In all of the Dens you control, the player can once again recruit potential assassins and send them on missions. Much like before, these assassins can be leveled up and then called upon during the game to take out a target or generally help during combat. If you enjoyed this RPG minigame of sorts as the key feature of Brotherhood, then Revelations has you covered with more of the same. The city has tons of side quests, faction missions, and other distractions which has been a series staple for a while, and there is plenty of potential for many, many gameplay hours to be had for those who haven’t had enough of similar assignments after ACII and Brotherhood.
 
Assassin's Creed Revelations
 
In the meantime, Desmond has little to do inside the Animus. After trying to give the character some of his own action in Brotherhood, the idea seems to have been abandoned and the developers were content with leaving him inside the coma for the whole game. To be fair, there are indeed gameplay elements which involve Desmond, and in fact they are unique to the series. Problem is, many players won’t get to experience them. The collectible feathers scattered around the game world have instead been replaced by Animus fragments – 100 of them – collecting which unlocks memories of Desmond himself.
 
Having collected enough, players take control of Desmond inside the animus and play through a series of challenge rooms in first person view. Here the game actually presents the biggest challenges in the whole game that are satisfying to solve. Desmond can move around and jump in these levels, and later on also create objects out of thin air, Lego-style, in order to advance. While playing through these levels, players are treated to Desmond narrating his own story, from childhood and through the modern day. These elements add up to an interesting experience and give Desmond a bit more background as a character, but again this will likely be missed by many players who don’t have the patience or skill to collect most of the fragments in the game.
 
 
Comments
Assassin's Creed: Revelations
Assassin's Creed: Revelations box art Platform:
PlayStation 3
Our Review of Assassin's Creed: Revelations
82%
Great
The Verdict:
Game Ranking
Assassin's Creed: Revelations is ranked #353 out of 1957 total reviewed games. It is ranked #42 out of 103 games reviewed in 2011.
352. Kinect Adventures
Xbox 360
353. Assassin's Creed: Revelations
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Screenshots

Assassin's Creed: Revelations
19 images added Oct 23, 2011 16:13
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