Shadows of the Damned Review
An intriguing setting is at least interesting and amusing enough in this otherwise uninspired shooter
If you have played another unique but strange title from developers Grasshopper Manufacture, such as No More Heroes, you can already know what to expect from Shadows of the Damned. The game is the result of collaboration between Goichi Suda and Shinji Mikami, creating a unique and ironic but at the same time disturbing world. Shadows of the Damned is a divisive game that will impress those looking for a unique setting and intentionally bad dialogue, but others will scoff at its basic gameplay and often juvenile humor. Depending on which category you fall into is a matter of taste, and what you are looking to experience.

The game’s plot sees players assume the role of Garcia F*cking Hotspur, a Mexican demon hunter who, assisted by former demon Johnson, must travel through Hell in order to save his girlfriend Paula from the lord of the Underworld. Sounds crazy enough? Then if this concept makes you wonder, or you’ve simply got to see it to believe it, then Shadows of the Damned might very well pleasantly surprise you.
After demon lord Fleming kidnaps Paula and takes her with him to the Underworld (presumably because Garcia has been killing too many demons), our character proclaims his goal to save the love of his life. To assist him in this journey, an ex-demon named Johnson is by his side. Johnson can transform into just about any weapon imaginary, and acts as the universal gameplay tool in the game. As the story progresses, Garcia visits various places in the Underworld and discovers some disturbing locations while on his way to the Fleming’s castle. He is a moderately developed character, or at least enough to make his end goal believable and worthwhile. Johnson makes for a great comedic sidekick and the two characters compliment each other well. It’s a straightforward plot, without many twists or reveals, and only serves to carry the experience forward.
Players control Garcia from a third person perspective with a behind the shoulder camera angle. It’s a third person shooter at heart and comes with a lot of standard gameplay elements – various weapons that become available during the game’s progression, an upgrade system, and increasingly difficult enemies. There’s nothing that stands out as either great or poor, and a lack of aim assist can be frustrating during some parts of the game. On the other hand though, the difficulty overall isn’t that high, so playing the game on Normal won’t cause much trouble for experienced players.

In between enemy attacks, players are likely to encounter one of the bosses in the game. The scenario is often the same – dodge attacks until a weak spot has been exposed, fire all you’ve got, then rinse and repeat until the weak spot is revealed again. Sometimes it’s possible for the player to be in control of when the weak spot becomes available, though it often comes at a cost. The boss battle design is fine in theory, some may even consider it classic, but the problem lies within the repetition. In fact, some bosses take literally over 10 minutes to kill, of doing the same thing over and over. You’ll be often wondering if, in fact, you’re doing any damage at all. It’s not difficult nor frustrating – simply overly long and even boring.
To add a unique element to the gunplay, the Underworld contains a darkness power. Sometimes, depending on the level or during a boss fight, the whole area becomes overwhelmed and Garcia enters the darkness. In this alternate reality of sorts, the player’s tolerance meter quickly drains and soon life becomes to slip away as well. To escape, the players are often forced to light up a goat’s head (you read that correctly) or to return to a safe area. Enemies are actually invincible while in the darkness, so it’s an often hectic and challenging environment to traverse, and adds variety to the game.
Outside of combat, Garcia often encounters puzzles that are often fairly simple. They range from finding the correct key for a door to navigating your way through a maze. There are many situations where the darkness is used to provide unique qualities to the environment that add a new element to the puzzle. Overall level progression is rather linear; though there are often small divergent paths which contain an extra upgrade gem or health and ammo.

Probably the biggest draw of Shadows of the Damned is its presentation. Not the technical visuals - it runs on the Unreal engine that often shows its age. Nor is the architecture or environments varied, as the game is rather bleak and there isn’t enough difference between the levels. What will be the most memorable about the game is its setting – the Underworld is both disturbing and intriguing, with ample atmosphere and solid ambient soundtrack. The doors are locked with odd baby faces (yes, you read that correctly too), rivers flow full of blo0d, and enemies are often grotesquely designed.
In a sharp contrast to the setting is the often hilarious dialogue. To be fair, this is a script that’s ridden with below the belt jokes and so many clichés that some may find it cringe worthy. However, the dialogue and voice actors seem so aware of how odd and silly some of this stuff is, that it actually comes across as self-parody that works. Like a poorly translated Japanese game that was actually re-written in an attempt to be sophisticated, Shadows of the Damned succeeds at pulling off some great one liners and slapstick comedy – all at its own expense. However it’s fair to say that many gamers may disagree or miss the point altogether, and they will find most of the script to be far from enjoyable.

Shadows of the Damned is a worthwhile title for a certain type of gamer. It’s a new IP which manages to come up with enough appeal to warrant a look. The visuals are a bit sub-par, but the so-bad-its-good dialogue combined with the odd plot and Underworld setting nearly steals the show. If all of this is enough, then by all means give the game a try. Be aware that the actual gameplay is nothing groundbreaking, and some concepts could have been executed better. A unique experience that will be a hit with some, but an afterthought for others.

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