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It's A Man's Overworld

Looking at the role of female characters in games and how some have and haven't changed

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Space Marines, hit-men, secret agents, wild west cowboys, they all have one thing in common besides a strict nutritional and exercise regime that leaves them looking like they’re about to burst out of their taught armour. They’re men, big burly men that’ll break your arm, bang your mother and then take a whisky shot through the eye. Maybe they’ll even kill some aliens if they have time between workouts.
 
Women can take a backseat, they’re only useful in games if they’re being abducted, tortured, or being a general inconvenience to the games protagonist. This time Peach, sort yourself out, I’d rather go out with Luigi and eat shrooms. I don’t care if you made me a cake.
 
Mario was the first example for me when women were seen as a plot device more than anything, a pixel lady on a string leading a plumber to this castle and that. That’s the way it’s always been though, it’s not like games were/are the only sexist environment. Film, literature, jobs, whatever, there’s a long list of mediums that treat women as little more than window dressing. Film and literature has certainly moved on with female protagonists galore, no more sitting in the castles and kitchens for the hero to come along.
 
 
When ladies have been more than a visual distraction in games they’ve either been an active and productive member of the games cast or a broom with two beach balls stuck on.
 
Team Ninja are big culprits in having females as productive members of the games cast though they turn the sexualisation dial to 11. Dead or Alive has yet to introduce a female fighter without a back condition due to the weight they’re carrying up front. In reality it would really throw your balance off and after every somersault you’d probably suffer a black eye. The guys in the game don’t have a pair of socks stuffed down their lycra jumpsuits, I suspect if they did it would impede their ability to roundhouse an opponent. Tekken’s characters on the other hand are relatively in proportion to each other which no doubt saved them a lot of processing power.
 
One other example of Team Ninja’s female design priorities I noticed was in Ninja Gaiden where a lady demon killer introduced herself covered in monster splooge in a beautifully rendered cut-scene. I’m a guy; I appreciate that kind of thing. The only problem was that I was playing the game when it first came out so I was living at home. My mother enters the room as this FMV is happening and I had to dive to press the start button on the pad to extinguish any evidence I was playing a highly detailed interactive porno.

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#5 Oct 12, 2010 12:37:28 (Oct 12, 2010 12:37)

kamikaziechameleon
Yeah, I think Alyx was possibly the most real female character featured in a game.� Samus is cool and all but her being female didn't matter until the last metroid game since you never saw her face(boobs).
I think that video games stereo type all around men are buff heroes and women are deranged hotties.� Nathan drake was a huge brake from the standard by replacing buff with good looking and witty (lets face it markus pheonix wasn't bedding any ladies)
I think asking for more human character does kinda take the fun out of the game even in games such as heavy rain all the characters and some kind of exagerated trait.� You don't watch a movie to witness someone brushing their teeth and going to the bathroom and games are the same way at best they may one day feature a romaticized representation of preceived reality.� As such I tend to not worry about the legitimacy of characters but rather how interesting they are.� What you want from a interesting character in a game or movie is definately different from what you want in your friend or neighbor. � that in and of itself should be telling of the true nature of entertainment.� Interesting characters always appear as sponsors for tragedy.� This is never a requirement of a friend or neighbor....
Wow, sorry for rambling.
#4 Oct 10, 2010 16:32:56 (Oct 10, 2010 16:32)

Nechrol
 Coolio, I'll have to RT it.
 
I haven't played U:2, but I'm interested because it's usually action\adventure that has the most stereotyping of women.
 
And didn't Samus do a striptease on stage recently? Or was that another happy dream?
#3 Oct 7, 2010 15:05:31 (Oct 7, 2010 15:05)

sirdesmond
I would say that Metroid is an example of strong and unique female characters in gaming. That said, I've heard that in the new game Samus is particularly subservient and winy and I could see how that would be a problem for some people (I haven't played it).
#2 Oct 5, 2010 19:25:19 (Oct 5, 2010 19:25)

nutcrackr
+1
I thought Alyx in the Half-Life 2 games was one of the better female characters in a game. It's interesting to see a few female journalists reviewing games like Bayonetta and Metroid and giving negative impressions due to the sexism.
 
#1 Oct 4, 2010 20:52:52 (Oct 4, 2010 20:52)

sirdesmond
Great article! I can totally sympathize with your Ninja Gaiden story. That exact scene was what I was thinking of when you mentioned brooms with volleyballs.
 
I wrote up a little reaction to the article and linked to your original at FourStoryGamer:
 
http://tinyurl.com/2cs8ca9
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