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Left 4 Dead Review

Left 4 Dead features excellent cooperation in well balanced asymmetric competitive multiplayer.

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The setup for attacks and defences is quite basic, but it’s the use and the timing that makes all the difference. An example would be the Smoker, whose long tongue can reach and grab a survivor shortly after he wriggles and is unable to move he keeps taking damage while being dragged back to the smoker. In this state the smoker is stationary and very vulnerable, easy pickings for survivors. If one survivor goes back to rescue the trapped victim an infected hunter can lie in wait and pounce at the would be rescuer, resulting in two down and more damage until more backup arrives. The smoker is also an opportunist class, a few key points along the levels he can pull the last survivor and the other survivors will not be able to do anything. This might be because they went down a sewer pipe or perhaps the pull is from high ledge. Being patient is more important than rushing in and wasting these opportunities doing only small damage. Just as the survivors work together the infected must coordinate moves and provide support to each other. In some cases, perfect timing can result in victory very early on during the level. Infected players will spawn in ghost mode; visible to only other infected players, when the view to survivors is obscured they can spawn. It’s also worth noting that certain points of the map are much better to attack than others and it can be crucial to wait for fellow infected to spawn. If a survivor is incapacitated special infected will try to keep him that way for as long as possible to maximize damage.
Survivors who do some exploration might find useful medkits, molotovs, pills or pipebombs that can greatly improve their chances along with more ammo and weapon upgrades. Of course the extra exploring takes time and puts you at higher risk, instead survivors can rush through. Infected on a spawn timer will spawn fewer times if the survivors get to the end faster so it’s quite common to see rushing teams. Rushers can be defeated though, grabbing a few of the survivors at the back can slow down the pace and then swarms of normal infected can become a bit too much to handle. The game features a few crescendo moments, at certain places in the campaign you will have the chance to relax briefly before unleashing hell for a short time to progress onwards. As infected it can be sometimes frustrating, particularly if one new player takes the roll as Boomer, who initiates many ambushes by blinding and calling a horde. If he fails more than succeeds your chances of winning are greatly reduced. This can explain the rather heavy lopsided nature of multiplayer games. More often than not one team dominates fairly easily. People also tend to leave the losing side after one or two safe rooms, which can exacerbate the problem. Naturally it’s good to be on the winning side but it’s better to have a close well fought game.
At the moment the main issue with Left 4 Dead is the fact that you can really only play two campaigns in versus – the superior mode. So while I emphasized that this game is still great fun on replay its lifetime would be greatly enhanced by adding more content. It’s disappointing that the game is still without the co-op campaigns Dead Air and Death Toll months after launch when they require only a few weeks of testing and modifications to become versus ready. Valve has announced free content for Left 4 Dead, including these two versus campaigns and an additional survival mode which will come later this year.
Another big issue is the way in which you get into existing or new games. Left 4 Dead features a lobby style system and to be brutally honest it’s not very effective or efficient. Sometimes I’ll be placed in servers from other countries- hello my communist friends, other times it will make a lobby group join a server that pings badly for everybody. This is even after some improvements which haven’t helped a lot although a console command does let you use a server browser that really should be in the game by default because at times it’s all you have to let you join a decent server. Some may argue over value and the content is indeed a little light, but it’s one of the better multiplayer games in years because it’s such a tight cooperative multiplayer experience. I don’t recommend this title if you stick to single player, co-op can be fun and should be played before diving into versus. Once you invest some time into versus mode and get a feel for the basic elements you’ll probably find quite a few hours of enjoyment.
Our ratings for Left 4 Dead on PC out of 100 (Ratings FAQ)
Standard Valve polish, everything looks great. The characters and zombies are superb, combined with some great voice and effects.
One of the better multiplayer games in years, the co-operative nature and the balance between the sides ensures lots of replay value, no two games are anywhere near the same.
Single Player
There really isn't any, you can complete the campaigns with bots. But you don't want to do it more than once. Good for new players to get the basics.
Left 4 Dead is fantastic multiplayer game when it's at it's best, but joining games and getting into a good game is sometimes inhibitory. Not a lot of maps to play.
(Show PC Specs)
CPU: AMD Athlon AM2 5600+ @ 2.9GHz
GPU: Powercolor Radeon x2900xt 512MB
OS: Windows Vista 32-bit
PC Specs

Looks great and runs just as well. No slow downs when dozens of zombies appear and very few crashes.
Fantastic multiplayer experience that needs more content and some fixes relating to joining games and maximizing the experience.
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Left 4 Dead
Left 4 Dead box art Platform:
Our Review of Left 4 Dead
The Verdict:
Game Ranking
Left 4 Dead is ranked #211 out of 1492 total reviewed games. It is ranked #14 out of 36 games reviewed in 2008.
211. Left 4 Dead
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Left 4 Dead
4 images added Aug 10, 2009 05:56
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