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Red Dead Redemption Preview - PAX East 2010

After getting our hands on the game at PAX East, this may be one of our most anticipated games of the year

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Early Saturday morning, I was lucky enough to get some time with the latest build of Rockstar Games’ Red Dead Redemption. Coming from the teams over at Rockstar New York and Rockstar San Diego, Red Dead Redemption is the follow up to the 2004 third-person western Red Dead Revolver and easily one of the most anticipated games of the next few months, if not all of 2010.

Red Dead Redemption

Saving multiplayer details for a later date, Rockstar had a short portion of the game available for me to play that showcased the dynamic open world, the unique gunplay, some of the cinematic sequences, and the horse back riding. Although the game is going to be released for both the Playstation 3 and the Xbox 360, the demo available to me was played on the Xbox 360.

The demo began with John Marston, a slightly aging cowboy and the game’s central character, standing atop a desert hill surrounded by tufts of grass and cactus clutching for life in the arid climates of the early 1900s American West. Miles upon miles away, the horizon is being rimmed in a glimmer of early morning light, sending long shadows across distant mountainsides and ramshackle farm houses. Two wild mustangs gallop over small dips and rises in the countryside as an elderly man sitting on a wagon full of wooden crates spurs his horses forward. At times, dust could be seen hanging in the air as the sun continued to rise. John smacks at a fly buzzing around his neck as tumbleweed rolls behind him, down the edge of the hill and out of sight.

This was not a cut scene. The developer I was speaking to had simply let the game sit for a minute or two as we talked. A lot was already happening considering we hadn’t even gotten into the actual gameplay.

Some missions and activities throughout the game are day-night contextual meaning that they can only be done before or after sunset. In this particular case, it seemed that for the purposes of the demonstration the developer wanted to wait for the sun to rise in order to simply make it easier for me to take in everything the world had to offer as well as showcase the game’s stunning draw distance and lighting effects. Like many open world games, you access missions by approaching an icon displayed on the mini map, and in this regard, Red Dead Redemption was no different.

Red Dead Redemption

With a simple press of up on the D-pad, John put two fingers between his lips and whistled for his horse that approached quickly thereafter. The developer let me in on a secret that I can’t wait to employ in the full game: If an enemy steals your horse, which can and more than likely will happen at one point or another throughout the game, whistle while it’s still in earshot and it will buck, sending the enemy flying to the ground where you can easily but a bullet or two into them (or even hogtie him if you’re into that kind of thing).

Now on my horse, I was able to get a feel for the riding system which promised to be not only a means of transportation but a focal point of many activities and combat situations throughout the game. I began riding in a straight line towards the icon, rather than using the rough roads that intertwine themselves through the vast distances of all three of the game’s territories. The horse could be spurred on with the push of a button but pushing your horse to hard can lead to it slowing to a near crawl and even eventually bucking you off its back and down onto the dusty desert floor. The horse was well animated and the controls were tight. I had very little trouble navigated the terrain while on horseback which is a huge plus considering the problematic controls commonly experienced with vehicles in open world titles (I’m talking about you, Just Cause 2).

Moments into my ride, I began to hear gunshots and men yelling off in the distance. Up ahead, I saw a horseless wagon sitting amidst a clearing. One man was huddled behind the wagon clutching a pistol while three others in black, bandanas shrouding their faces, began to bear down on him from the opposite side. Text onscreen informed me that the man behind the wagon was a treasure hunter and the three not-so-inconspicuously dressed men bearing weapons upon him were bandits looking to procure his treasure and his treasure maps. The Rockstar representative told me that I could simply travel past, letting the situation play out as it would have if I had taken the main road, or join in, picking whichever said I wished or perhaps even pick my own side and kill them all.

Red Dead Redemption

Never liking to watch an unfair fight, I decided to help the treasure hunter. Galloping as quickly as I could towards the bandits, I opened fire with my long rifle. A quick press of the left trigger drew John’s weapon and initiated what Rockstar refers to as the game’s snap-to-target aiming which quickly drew a dot on the closest enemy that remaining fixed unless he strayed too far. I fired with the right trigger, quickly punching two rounds into the poor bandito. The first hit his upper thigh sending him clutching at his leg, dropping his pistol, and reeling back in pain. The second shot followed quickly and met him in the chest sending him toppling backwards and into a nearby grouping of shrubbery.

This extremely cinematic and realistic reaction found in the enemies as they give and receive damage to and from the player was one of Rockstar’s major focuses for the game and it shows. Every enemy dropped realistically and seemed to actually feel their wounds unlike in many games where you simply pump the predetermined number of bullets into the enemy and they drop dead immediately.

Having saved the treasure hunter, he rewarded me with a treasure map. Hunting for treasure is a large component of the game, but unfortunately, the Rockstar representative informed me that they weren’t revealed the menu systems and other components of the treasure hunting at that time, so I’d just have to move on. For the remainder of the demo, I focused a bit more on the story and actual mission at hand, clearing bandits out of a mansion and procuring an item. To be entirely truthful, the booth was loud and there was a lot of talking going on so I missed the cutscene that explained the exact situation.

Red Dead Redemption

Although fighting my way through the mansion was just as action packed as my interaction with the distressed treasure hunter, the interaction with the treasure hunter exemplified the open world atmosphere Rockstar seems to be creating with Red Dead Redemption. At one point the representative even told me, “We tried to make a great main storyline and then fill the game with things to distract you from it.” This is exactly the type of thing that makes me love open world games. Events taking place realistically, all across the game world, which I am allowed to fluidly interact with, choosing my own sides and making my own actions, speaks to the strengths of the world and the game that I demoed where missions will, to some extent, always feel scripted and one-sided. If I don’t clear the mansion of the bandits, I will not complete the mission whereas with the treasure hunter, there is nothing to complete and no list of commands to complete.

It is for all of the reasons listed above that Red Dead Redemption is one of my most anticipated games of the year, if not the most anticipated game.

Comments
Red Dead Redemption
Red Dead Redemption box art Platform:
Xbox 360
Our Review of Red Dead Redemption
88%
Great
The Verdict:
Game Ranking
Red Dead Redemption is ranked #52 out of 1971 total reviewed games. It is ranked #8 out of 105 games reviewed in 2010.
52. Red Dead Redemption
Related Games
Red Dead Redemption 2 Red Dead Redemption 2
Platform: Xbox One
Released: October 2018
Developer: Rockstar San Diego
Screenshots

Red Dead Redemption
8 images added Jun 9, 2010 03:33
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