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Lights, Camera, Press Start

To film or not to film, the challenges of adapting games to the big screen

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Act 3

It’s not all bad though there have been games that worked rather well as movies; you just have to trawl through all the bad. One I thought worked well was the Hitman movie. It had a solid entertaining script and everything else to boot. Instead of giving in to the ‘love interest’ they stayed true to the character. Agent 47 would rather blow the back of someone’s head off than make sweet love to some pilled-up model. I salute you.
 
screenshot

It shows the potential for the film business to not look at games influenced by films like a child that attends ‘special’ classes at school. The great aspect of games to movies it that it can breathe originality into an industry that is blanketed by blandness. However, Hollywood‘s main concern is about making as much bang for their buck as possible. I’m afraid that net will catch most of the good concepts and turn it into grey mulch to appease the masses. The problem with taking a chance is that it can either be a success or hit you like a shoryuken to the face. But then it wouldn’t be called ‘taking a chance’ now would it?

Oh, another awesome movie was The Super Mario Bros. Never has a film with an overweight plumber resonated so deeply within my soul.

Fin

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#3 Mar 5, 2010 07:13:40 (Mar 5, 2010 07:13)

nutcrackr
Hitman wasn't bad actually, I didn't really like the ending but the alternatives were decent. Far Cry, now there is something else.
#2 Mar 3, 2010 06:37:10 (Mar 3, 2010 06:37)

Nechrol
An honourable mention also goes to Max Payne...it was a step in the right direction but also annoyed me by having spirits and all that jazz...I also love Marky Mark.
#1 Mar 3, 2010 01:40:26 (Mar 3, 2010 01:40)

SpectralShock
Hehe, so very true!
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