S.T.A.L.K.E.R.: Call of Pripyat Review
Unquestionably the best game in the series with large open levels and plenty of exploration rewards. More user friendly without sacrificing the core elements of the series.
Aside from a few of these AI bugs I had no problems with saves, crashes or quests malfunctioning. There were points where I needed to re-read quests to figure out something I was doing wrong as they certainly don’t hold your hand. The game has been out for many months in Russia giving them a good chance to patch it up and the extra time has paid off. Some of these bugs will be nothing S.T.A.L.K.E.R. fans haven’t seen before but there wasn’t anything major that prevented me from progressing at any point. Although I experienced a lot of the Zone there was still quite a lot more to see but it definitely seemed the most bug free of the series.
It’s hard to compare Call of Pripyat with the previous two games in the series and come away with anything other than praise for it. GSC has tapped into the core gameplay elements that work so well for the series and capitalized on them. Almost all areas of the gameplay and interface have been improved. Gone are the bad bugs and the linearity from the ending of Clear Sky has been largely reduced. The thick atmosphere and exploration qualities are back bigger than they ever were. Clear Sky weapon and armour upgrades return with more useful drugs even allowing you to survive an emission without retreating to cover. The game is so open and vast in nature that not all of the details can be covered in review that would do it justice.
The open nature of the levels lends itself perfectly to the improved Zone gameplay with fewer load times and more freedom. There is naturally optional backtracking and more points of interest that may interrupt you in the middle of a quest. Sure Pripyat hasn’t been used as well as it could have been but it doesn’t radically damage the game when the first two levels are so incredible. The only thing I missed a little bit from the original was the impressive pre-rendered cut scenes and the well defined endings. Critically for me, the Zone itself feels like a new undiscovered area that dragged me in just as viciously as any Vortex anomaly could ever do. So grab some Vodka, a pistol and some bandages – it’s time to head back into the Zone.
Our ratings for S.T.A.L.K.E.R.: Call of Pripyat on PC out of 100 (Ratings FAQ)
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