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Super Mario Maker Review

A Mario platforming haven that lets you create, play, and share
Posted by MetalliCube
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I’ve often wondered what the ultimate classic Mario title would consist of. While Super Mario Brothers 3 and Super Mario World arguably still hold that title, Super Mario Maker certainly gives these classics a run for their money, and it manages to do so with very little actual gameplay content made by Nintendo. It offers virtually all that a die-hard Mario fanatic would want in a classic platformer; a nearly infinite amount of content, a nice blend of nostalgia and modern Mario gameplay and, most notably, the ability for the player to take center stage and create their own levels, which they can share with the world. This feature is sure to satisfy many an amateur game designer, creative folks, show-offs, and/or control freaks who prefer their gameplay experiences crafted by their own hand.

Super Mario Maker

Not only is the aforementioned feature the biggest appeal and selling point for most, but it is indeed the meat-and-potatoes of this game; which is ironic because the level designer feature doesn’t quite qualify as “gameplay”. And yet, I had an absolute blast sitting back on my gamepad with a stylus in hand, crafting my own Mario concoctions.

The level design and creation in surprisingly easy to get used to, thanks in part to the intuitive touch controls on the gamepad screen. The interface provides a clean and relatively simple layout of a basic, randomly generated stage from which you can use as a foundation (or can choose to start from scratch), as well as a palette of tools at your disposal, which are marked by easy to recognize pictures. You can also instantly jump into your stage and give it a test run, further adding to the intuitive and seamless nature of the level creator. Simply put, it just feels “right” .

Nintendo further eases the learning curve by rationing out the assets/functions at your disposal, holding back some of the more intricate ones for later. While this trickling out of available content may annoy some of the more impatient folks and those completionists who want everything to play with right out of the gate, I found it did help keep the confusion to a minimum.

Still, there are a few quirks here and there that take a little extra time to uncover and to pin down. For instance, the useful ability to drag and select multiple objects for movement or copying is a little tricky to locate within the interface, and even once discovered, can be awkward to use at times. There is also a feature that allows you to grab and shake enemies in order to alter them in some way. While this is a neat little addition, it is easy to forget about, and is not always the most convenient method to use when frequently experimenting and looking to spruce up your level with different enemy varieties. Still, these are more nitpicky aspects that don’t generally hinder what is overall a well crafted and easy-to-learn system.

Super Mario Maker

Despite the aforementioned user-friendly interface and simplicity there is still quite a lot to play around with right out of the gate. You are initially granted only the New Super Mario and the original Super Mario Brothers themes, though these prove to be more than enough anyway. The more you play around with your levels, and add various assets, the more goodies you will receive – or rather, you will receive them more quickly. In other words, you will still gain access to all the game’s content/features (as they run on a designated schedule), but those who clock more time will speed up this schedule, granting incentive to toy around with this function in greater depth.

Even on the offset of the game, this virtual toolbox comes loaded with a variety of enjoyable assets and abilities which can be utilized in seemingly endless ways, making the only real limitation your imagination. Nintendo has pretty much provided you with the ability to make your stage as action-packed and/or frustrating as possible, with massive array of enemies at your disposal. Everything from traditional goombas, troopas, and piranhas, all the way up to the more obscure chain chomps, wigglers, and magikoopas make an appearance. You can even give many enemies wings, make them pop out of pipes, or turn them into giant versions of themselves by simply dragging a mushroom onto them. The selection of powerups and building materials is similarly vast, allowing you to add your own personal flare and create an artistic design and layout that is uniquely yours.

Speaking of powerups, there is additionally the Super Mario Maker exclusive “mystery” mushroom, which transforms Mario into a variety of random characters from other Nintendo games. This is where the Amiibo support comes into play, as a player can use a number of different supported Amiibo to create the ability for Mario to turn into anything from Link to Yoshi, and even the inklings from Splatoon. Like many games that support the Amiibo, it comes across as a bit of a tacked on afterthought. Still, it is nonetheless a cool little novelty that helps add a unique flavor to the ever-familiar nostalgic Mario experiences that dominate the game.

Another quality that makes the game somewhat unique from the Mario classics it resembles is the ability to mix and match the majority of the assets for any Mario game theme, even if they yet to have been invented for that particular game. This means you can use a thwomp with the Super Mario Bros. 1 overlay, or place a Magikoopa in the Super Mario Bros. 3 style. Factor this in with the ability to create stages using several of the major Mario level themes – even the airships made famous in Super Mario 3 and the ghost houses straight out of Super Mario World, and you can quickly see the endless stream of potential that lies in this seemingly simple level creator.

Super Mario Maker

It won’t come as much surprise then, that using this create function can prove to be a pretty time-consuming endeavor if you are at least semi-serious about crafting a level with some depth. Though, I had enjoyed this process so much that time tended to fly by anyway (which may perhaps be a positive or a negative depending on your perspective). One thing that most will agree with, however, is that you a given quite the feeling of satisfaction upon completing your work of gaming art, even if you do notice it is suddenly three hours later than your realized. Indeed – even a small and simplistic stage could eat up a decent chunk of time, particularly when you are still new to the process and finding your bearings. And it is a bit strange to find yourself completing your stage in about 1/20th the time it took you to design it. But still, that aforementioned feeling of satisfaction makes it well worth it, and is only further heightened once you’ve uploaded your level online for all the gaming world to experience.

This is where the game really shines, as it adds a level of interaction and community to an already joyous and deep experience, and it encourages you to really put some effort into your creations. Each level comes with its own ID code, which, while a bit excessive in length, is nonetheless a relatively convenient way to swap stages. With that said, a unified friend list is absent, which is a bit of a disappointment, as it would have made level exchanges quite a bit easier.

 

Regardless, Nintendo offers a convenient way to assist you in discovering new levels, and provides a simple method of honing in on some potentially great ones. In a semi-social media fashion, you can look up stages via a well-organized list of levels, or even designers, which have received the most “stars” by other players. You can even “follow” users that have provided several enjoyable stages. Sticking with the social media comparison, stars are similar to Facebook’s “likes” or Miiverses “yeahs,” as they reward the level creator for a well-crafted, creative, or otherwise amusing stage. One neat feature these stars hold, aside from simply making players aware of its quality, is that it also rewards the creator with additional slots in which to upload more levels. This is a neat, albeit subtle feature as it provides greater incentive to create better quality stages, as you fight to earn those badges of honor.

Super Mario Maker

There is also a Demon Souls-esque comment system that allows either friends or strangers to leave their two cents, helpful advice, or simply random humorous banter throughout the user-created stages. These proved amusing for the most part, though at times I found that they cluttered up the more popular stages and actually got in the way to the point where it cost me a life in a few instances. Though, thankfully this can be switched off.

The lack of an in-game friend list and occasionally cluttered comment system notwithstanding, however, Super Mario Maker provides an otherwise outstanding and robust online experience with a neatly organized system of leaderboards that make for easy level browsing. This is a relief, since the game very heavily relies on its online community for its content. Simply combing through the top 100 users and stages is almost guaranteed to provide you with hours of amusement and joy as you venture through a plethora of different types of stages from different Mario eras.

I have experienced everything from grueling dungeons, to head-scratching puzzlers, clever homages to other games like Sonic, Pac Man, and Splatoon, and even some showcases that provided strange gimmicks like levels that “play themselves.” I have played some quirky little stages that can be completed in seconds, and some lengthy nail-biters that truly put my Mario skills to the test. On a side note – upon uploading a stage, Nintendo requires the designer to complete their own stage, ensuring the player that no matter how difficult and absurd a level may seem, it is technically doable.

Super Mario Maker

The game offers both a 10 life challenge which helps give you a taste of this experience via the generally simplistic pre-made sample courses, as well as a more robust 100 life challenge which can be played through on a difficulty level of easy, normal, or hard. The latter challenge provides yet another quick and convenient method to discover and play through a random sequence of user-created stages, which can thankfully be skipped in favor of another if the stage proves to be too much. These modes prove a welcome addition, as they provide a bit more of that traditional Mario experience of getting from point A to B to save the princess with x number of lives, and make for the ideal quick pick-up-and-play experience. They also grant another avenue in which to earn some more fun unlockables. One minor grievance is that you are only granted a maximum of three extra lives per level, though one can understand this limitation in a sense, as many levels tend to throw 1ups at you quite liberally.

It was quite enjoyable to relive my Mario nostalgia with levels that used all of the major Mario themes, sometimes even playing through all four in one sitting. I was also pleasantly surprised with how much these themes actually felt like their original iterations, despite Nintendo’s claim that the New Super Mario physics had been used as the foundation for the gameplay. Even upon playing some of the more off-the-wall and quirky stages, I really felt like I was playing the respective Mario games, whether it be New Super Mario with its subtly more floaty mechanics, or the original Super Mario Brothers with its more stiff and precise controls.

The neatest aspect of all, is that despite my vast nostalgic journey into this online Mario wonderland, I have barely scratched the surface when it comes to user-created courses, as people continually crank out more stages. While there have been plenty of duds, there has been a plethora of surprisingly great stages as well. Provided you have access to the internet of course, you are essentially provided with endless amounts of gameplay – even when disregarding the level creator!

Super Mario Maker

Whether you’re an old school Mario fan seeking some nostalgia, a creative type wishing to flex his or her artistic muscle, or just a gamer who enjoys a solid platformer, Super Mario Maker more than delivers. It offers a smorgasbord of features and endless streams of user-created content (much of which is quite good), and provides a new spin on an old series, while still adhering to the classic style that made the original Mario series such a phenomenon. This game does the franchise proud, and only adds to its legend.