RSS Feeds NGN on Facebook NGN on Twitter NGN on YouTube
Tuesday April 16, 2024
Header logo
  1. Index
  2. » Articles
  3. » Reviews
  4. » NHL 16
NHL 16
Platform: PlayStation 4
78

NHL 16 Review

Back on home ice

Posted by on

It would have been tough to find fans of EA’s NHL franchise that were satisfied with last year’s effort. While it was the debut of the ice hockey simulation on the latest consoles, the extended wait wasn’t worth it. The gameplay and visuals were acceptable, but NHL 15 severely lacked in content and features. Having promised to take all of the criticism to heart, the developers at EA Canada are hoping to return the series to its former standard of quality. NHL 16 is an unmistakable improvement and a step in the right direction, but in the grand scheme of things, it’s a rebuild year.

NHL 16

Before even getting to the menus, NHL 16 takes a page out of EA’s FIFA playbook and kicks things off with a playoff game between Tampa Bay Lightning and Chicago Blackhawks. The most immediate notable change when hitting the ice is the introduction of the new On-Ice Trainer. This new system (also integrated in other EA Sports games this year) provides visual cues for the players. From showing the best passing and shooting lanes, to reminding you what controls and moves you can perform, to showing gaps in goalie net coverage, it’s a great starting point for newcomers. Those with prior experience can turn it off altogether, or tune the level of tips they receive based on skill level. While useful, the system can be visually distracting and may not always work well in a fast-paced sport like hockey, potentially resulting in losing sight of the puck.

The on-ice product continues to be engaging. There are a variety of ways to play – from a range of difficulty settings to three distinct playstyle modes. Arcade makes for a rapid, high scoring affair while Simulation creates a more realistic user experience. Hardcore, the mode used for online play, is supposed to be the most authentic, but it often feels restricting. The hitting is mellow and unsatisfying, and the speed of the game feels very slow. It works better for team games than 1vs1 competitive play. And offline, you can still fully tweak every aspect of the game thanks to the custom slider options, and achieve the perfect hockey sim that fits your idea of fun and realism.

There’s been some obvious work put into the defensive side of the game. After the introduction of one-touch dekes and a focus on offense in previous years, defenders are now are better equipped to deal with figure skating attackers. The poke check feels good, striking a balance between using it with skill and it being effective. Hitting has been toned down, as mentioned; boardplay feels a bit glitchy. Goalies have seen some refinements, finally with some new animations and better controls for players that like to wear the pads. There are still some really questionable pucks that go through AI netminders, though.

NHL 16

While remaining effective, the stick-lift and poke check also don’t draw as many penalties as before. Defenders further benefit from the reworked passing mechanics. Getting a breakout pass to your teammates up the ice is now a more challenging task. Passes in general are less accurate, and there are tons of interceptions and deflections that introduce a notably random element to the game. It can be both exciting and frustrating, but it does feel more realistic than before. The bottom line, however, is that while NHL 16 gameplay is solid, the series is still working through various refinements that seem to stretch back to the previous console generation. There was nothing particularly groundbreaking or “next-gen” about NHL 15, and this year’s version continues to make slight adjustments without introducing anything revolutionary, while still seemingly carrying the weight of old gameplay design.

You can experience NHL 16 in its “purest” form, as the developers intended, by playing online. Competitive 1 vs 1 play mode returns without many alterations, and displays some connectivity issues despite only two players being involved. The shootout mode makes a return this year, in both offline and online varieties. But the biggest news is the return of the revamped EASHL. The EA Sports Hockey League has long been the main online attraction, letting players create and grow a skater as they participate in up to 6 vs 6 matches. But the system has always been focused on grind, putting players who jumped in late at a big disadvantage. This year, the game has changed.

Progression of your created custom EASHL player is now managed entirely by the game itself. This means a much more level playing field, with no more progression grind or microtransaction system to boost your stats. Instead there is a prestige-like system using Player Badges; players can get to level 50, and then earn prestige rank and return to level 1. Though jersey, height, and weight customization no longer exists; and some players may miss the individuality of grinding for completely custom player attributes, the new system makes the game more fun and fair for all involved.

NHL 16

With no individual player stat tweaking, EASHL instead offers players a choice of specialized player class before every game. You can see what player classes both teams have selected and adjust your own choice accordingly. Forwards have classes such as Enforcer, Sniper, and Grinder, while defenders can be Offensive, Defensive, or Two-Way. Goalies can choose between three classes as well. Each class comes with their own pre-set allocation of attributes, and unique strengths and weaknesses. Players need to pick a class that best suits their playstyle, as well as the needs of their team. It’s a good system that helps differentiate players on the ice even though your ranks may be the same.

Players earn experience not only by playing in EASHL games with their team, but also by participating in new drop-in EASHL games. It’s a great way to keep active while the rest of your team may not be available to play a club game. The action itself is more satisfying, too. With 12 players in a match, the game actually manages to perform better than in 1vs1 multiplayer. EASHL is also the sole spot where this year’s slow gameplay pace works, letting you keep an eye on your own player positioning as well as the puck. Even drop-in games usually end up with some sort of teamwork developing between strangers.

Hockey Ultimate Team continues to be at the center stage as well, letting you build and play with a custom roster of players. This year the Single Player seasons return, but there are still no tournaments. You now have an option to play a friend, and there are improvements made to the filters in your collection and bidding. Unless you pre-ordered or spend cash, getting a decent team together will take some time as the game is stringent with giving out points needed to buy new player packs. The menus can be a bit slow to load as well, though it’s understandable for a mode with online connectivity.

If offline play is more your style, some changes have been made to restore the franchise back to its former content offerings. Be a GM gains back the ability to look after your minor league affiliate team, with full stat tracking. There’s an option for a fantasy draft, you can edit players, and the Entry Draft is no longer automated (still difficult to believe this happened last year). During the season, calendar simulation is seemingly faster, and players can also intervene during games in progress.

NHL 16

So Be a GM has recovered from last year’s feature shredding, but what’s actually new? That would be the morale system. Now you have to keep players happy and keep the team morale high if you want them to perform at their best. Various events affect morale – trading players, signing players, moving someone to the minors or bringing them up, changing captains, winning or losing streaks, and so forth. As a GM, the only thing you can do to keep players happy is try to not make many drastic changes (such as trading away superstars), and also host meetings. You can meet with the whole team or individual players when they request it. There is usually a concern to be addressed, and you have four dialog options to respond with. Your answers can have positive, negative, or no effect on morale. The trick is knowing what each player wants to hear, and overall it’s a fairly simple system. The situations and dialog choices begin to repeat themselves quickly, so while this is a new layer of management, it’s not exactly thrilling.

Be a Pro has similarly seen some revamps. The return of minor leagues means you can play there for a while until drafted, or start in the NHL right away. A new progression system also eliminates the need to manually assign attribute points, and like EASHL you’ll be rewarded based on your actual game style. There are also off-ice training sessions where you can more directly influence your growth. Players will also be happy to hear that, like EASHL, your created Pro now has a ton of visual customizations and faces to choose from, a big step up from the past few years. On the other hand, we're still missing the option to play a career as a real-life pro.

Ability to simulate time between shifts also makes a much needed return. The Live the Life approach from last-gen seems to be gone for good, so you won’t be interacting with the team or media, and the mode feels fairly slim on content. Just play your games and hope to please the coaching staff. Speaking of which, the coach feedback system seems overly punishing and nonsensical. You could lead the Memorial Cup in points and be the top player all around, get drafted in the top 5, have an explosive early season, and still get sent back to the minors. The feedback is equally frustrating during the game – despite having a hat trick and doing everything the coach wants, you’ll end up with A-/B ratings.

NHL 16

If you choose to engage in the variety of offline modes, or stick to HUT single player, you’ll have to deal with AI. The CPU controlled players remain a nuisance, and don’t showcase anything more advanced than found in the last-generation. On defense, they are often out of position or get stuck behind the net, and on offense they bunch up between the blue lines, being too afraid to attack or even dump the puck. If you manually fine tune the settings, there’s an enjoyable balance that can be found, but for the most part, you’ll be facing the same CPU behavior as before. Again, the issues of last-gen seemingly still persist.

Perhaps most notable aspect of NHL 15 was the new style of presentation and commentary. This carries on in this year’s edition, with authentic NBC graphical features and commentary by Mike 'Doc' Emrick and Eddie Olczyk. There are not many new lines, but a few refinements have seemingly been made to add more variety and dynamism. A number of arenas have been updated with proper goal songs, tunnels and banners that correspond to those in the real world. When the crowd energy dies down (as they notably do, sometimes resulting in near-silence), the official mascots amusingly try to cheer them up. More player faces have been scanned into the game, and you can now grow a beard during playoffs. On the whole NHL 16 continues to be an impressive presentation package.

That’s not to say there aren’t notable weak spots. Unique experiences like Battle for the Cup, NHL 94 mode, or Winter Classic are still missing. Be a GM screens can be confusing to navigate, and the menu music is the same as last year. Whatever licensed songs exist are used only during matches and can be barely heard. Menus can be very sluggish to navigate, though better than last year. An annoying bug in Be a Pro can reset your desired setting to Authentic instead of 5 minute periods. As for the visuals, they are certainly sharper and closer to native 1080p than last year, though not quite there yet; at least the framerate remains steady. Some of the pre-game city video footage looks downright pixelated.

NHL 16

After last year’s massive disappointment, EA Sports has attempted to regain some of the fan confidence for NHL 16 by involving members of the community during the development cycle. The end result is a game that brings back many of the features that were abruptly removed last year, while adding a new mechanic to Be a GM and a whole new EASHL experience. And yet, the game’s major content offerings are not so much new as they are back to normal. For fans returning after last year’s disappointing outing, NHL 16 is an absolute improvement. But look back just a little further, and you may realize that even though things change, they stay the same. As it is, NHL 16 merely marks the full-featured debut of the franchise on the new console generation, with a few tweaks thrown in. It remains a solid enough hockey simulation franchise that will hopefully aim higher next time out.

Our ratings for NHL 16 on PlayStation 4 out of 100 (Ratings FAQ)
Presentation
80
Realistic broadcast style presentation, new animations, and overall a smooth experience. Lack of licensed music is notable.
Gameplay
80
The simulation continues to improve, but still can't strike the perfect balance. Issues stretching back to last-gen are still being ironed out.
Single Player
78
Most of the content lost a year ago makes a return, with a couple of minor new additions.
Multiplayer
79
EASHL is back with a new, more accessible and balanced player systems. Online connectivity quality varies depending on mode.
Performance
75
Although an improvement on last year, the game doesn't look as sharp as it should. Some menus are still rather slow.
Overall
78
NHL 16 marks what some would call a rebuild year. Most of the content that was inexcusably cut last year is back, but that's about it. The gameplay remains solid, and there is hope that the franchise can finally break away from the past and create something great in the future.
Comments
NHL 16
NHL 16 box art Platform:
PlayStation 4
Our Review of NHL 16
78%
Good
The Verdict:
Game Ranking
NHL 16 is ranked #628 out of 1969 total reviewed games. It is ranked #42 out of 111 games reviewed in 2015.
627. NBA 2K16
PlayStation 4
628. NHL 16
629. Not A Hero
PC
Related Games
EA Sports UFC 5 EA Sports UFC 5
Platform: PlayStation 5
Released: October 2023
Developer: EA Vancouver
NHL 24 NHL 24
Platform: PlayStation 5
Released: October 2023
Developer: EA Vancouver
EA Sports FC 24 EA Sports FC 24
Platform: PlayStation 5
Released: September 2023
Developer: EA Vancouver
NHL 23 NHL 23
Platform: PlayStation 5
Released: October 2022
Developer: EA Vancouver
FIFA 23 FIFA 23
Platform: PlayStation 5
Released: September 2022
Developer: EA Vancouver
NHL 22 NHL 22
Platform: PlayStation 5
Released: October 2021
Developer: EA Vancouver
Screenshots

NHL 16
8 images added Sep 17, 2015 20:53
Videos
NHL 16 - E3 2015 Trailer
Posted: Jun 21, 2015 14:43
NHL 16 - Gameplay Balance Trailer
Posted: Jul 15, 2015 21:32
NHL 16 - Control the Crease Trailer
Posted: Jul 26, 2015 15:21
Advertisement ▼
New Game Network NGN Facebook NGN Twitter NGN Youtube NGN RSS