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Hatoful Boyfriend Review

Posted by Quill on

The very first thing one has to do after purchasing Hatoful Boyfriend – before downloading the game, before installing it, before one does anything at all – is to justify that purchase. So here’s my justification: I thought it would be a laugh. And therein lies my downfall, because I assumed there’d be a joke waiting for me. It had to be a joke, right? I can’t even say the words ‘pigeon dating sim’ with a straight face. That might not be the most accurate measure, though, since I can’t say ‘dating sim’ with a straight face either. Or ‘bum’, for that matter. We’ve certainly had our fair share of one-joke games in recent years, usually in the form of low-effort mock simulators; the kinds of games that sound hilarious on paper – and in obnoxious screamy Let’s Play thumbnails – but ultimately boil down to one gimmick and some janky physics if you’re lucky. For a while I was worried that Hatoful Boyfriend would go down a similar path, and that once the novelty of “ha ha, I’m trying to chat up pigeons” wore off I’d be stuck with the actual tedious reality of trying to chat up pigeons. That is to say, engaging in a lot of really one-sided conversations while staving off the sense that I’m slowly being covered in liquefied faeces.

Hatoful Boyfriend

Hatoful Boyfriend tries, at least, to throw off that identity. The somewhat weak gag upon which it sells itself – that is to say, being able to call itself the ‘best pigeon dating sim ever’ – is but a point of entry into… well, I really can’t even relay the premise without being struck with an overwhelming urge to stop and point out the ridiculousness of it all. You play Hiyoko Tosaka (canonically speaking, although the option to input your own name means that there are probably more than a few people out there playing as Expletive Expletiveson), a girl in a world where birds have somehow gained sentience, the intangible ability to operate doorknobs, and a certain level of integration in human society. You’re the only human at a prestigious high school – yep, a dating sim set in a high school, because what we really needed was for things to get slightly creepy – and your objective is to… find love, presumably. I’m not sure if it ever gets explicitly stated, but I think we can ascertain that from the pink hearts all over the main menu. So you’re looking for a Hatoful Boyfriend, I guess? I don’t know what that is, and Google isn’t playing nice with me.

The primary problem with playing Hatoful Boyfriend – one that ought to be obvious to anybody who hasn’t recently gotten their head trapped in a cement mixer, but nevertheless bears repeating – is that as a visual novel it really does take fearful liberties with the concept of ‘play’. Broadly speaking it’s a story-driven decision-making simulator, which isn’t entirely unheard of among non-visual-novel games – the likes of The Stanley Parable and Always Sometimes Monsters spring to mind – but such games usually have something that requires the player’s contribution in between, even if it’s just exploration. Here it’s just text. Certainly, some of it is rather engaging text, but as far as interactive experiences go Hatoful Boyfriend is up there with lying sprawled on the couch, watching the person next to you speedrun a David Cage game. You do have character stats, strangely, and you can upgrade them at various pre-set points throughout the plot, but whether or not they have any effect on anything in the game beyond a handful of dialogue lines is a question that even the rigours of the scientific method have yet to answer. Maybe it’s some kind of wink-nudge joke about pointless RPG elements. I daresay that Hatoful Boyfriend’s proponents are currently constructing a counter-argument along the lines of “what d’you expect from a visual novel?” though, so let’s just divert this train of thought before it arrives at Uncomfortable Conclusion Station.

Hatoful Boyfriend

How about that plot though, eh? This one’s a strange beast, not least because everything in it gets played unusually straight. At no point does Hatoful Boyfriend demonstrate any self-awareness or acknowledge the pure stupidity of its central concept; nobody ever stops to ask how a pigeon is capable of holding a pen or what exactly causes your protagonist to become romantically interested in a few kilos of feathers and bones, and though it feels like a missed opportunity to indulge in a quick gag here and there, I could dig that, you know? There’s a kind of slow burn of entertainment to be derived from the absurdity of being surrounded by sentient birds without anybody involved batting an eye. The problem here is that the story, especially towards the end of several plot threads, gets particularly melodramatic at times, and like a bad poker player at a masked ball I just can’t read its face. After all this light-hearted banter, am I really expected to take it seriously now? Am I supposed to be genuinely worried about what Shuu gets up to at night in the infirmary, or moved by the plight of Ryouta’s dear old mum? Like it or not, we’re still talking about pigeons here, and the storytelling on display just isn’t engaging enough to make me forget that in any reasonable depiction they would exist only to deposit a foul-smelling mess on Nelson’s Column, or perhaps on a comic-relief character. Wisely, the dramatics are kept in check – for the most part – with a much more appropriate counterbalancing dose of silliness here and there. In practice this means that the tone has the potential to swing wildly around like a cat tied to a ceiling fan, but hey, sometimes you just have to take what you can. I suppose the advantage to creating a pigeon dating sim is that no matter what drug-induced nonsense you commit to paper, nobody can ever accuse it of being too far-fetched for its context. Consequentially there are subplots where pigeon-centric political parties plot to commit xenocide and puddings engulf the world. See? I bet you didn’t even blink.

There’s definitely something deeper at work here than just misplaced melodrama, though. It’s easy to point and laugh at Hatoful Boyfriend and then just move on, but the concept raises some surprising points on the nature of its genre. Though there is an option to give all your romance options a sparkly anime boy portrait when you first encounter them, but by and large you’re just talking to pigeons. Does this influence your choices? Is this an attempt to create a dating sim where your goal is influenced by appearances as little as possible? Perhaps it’s a subtle piece of commentary on dating sims as a whole; demonstrating that gamifying relationships like this objectifies characters to the point that they might as well be pigeons. Buggered if I know. Maybe I’m reading too much into this.

Back to characters. It’s a shame that the game carries the threat of suddenly upending the angst bucket all over you without warning, because when they aren’t revealing their dark secret or whatever the characters are actually fairly compelling. As a general rule they only have one character trait that practically defines them – the poncey pigeon, the creepy pigeon, the suave pigeon, the bookish pigeon, etcetera – which would normally pave the way to shallow one-dimensional cardboard cutouts, but the writing is believable enough to give them all a certain comical charm. Good thing too, since we’re supposed to be falling in love with them and everything. Your peers compose a large percent of your romance-able spectrum, but if you feel like pushing the bounds of social acceptability then you can try getting friendly with your teacher (ahem) or even the school doctor (oo-er), so I guess you can’t fault the game for being too restrictive. Cheers, Mediatonic.

Hatoful Boyfriend

I sincerely do hope Hatoful Boyfriend doesn’t intend to be taken seriously at any point. Taken as a parody, it makes a mockery of dating sims, which I think we can all get behind; taken as a legitimate game with meaningful mechanics, it just makes a mockery of dating. Essentially the game gives you a year’s worth of events with associated choices to make, and at the end of that year you fall head-over-heels with whoever you’ve gotten close enough to. No complex conflicts between love interests or tough final choices; your entire gameplay experience is dedicated to making decisions that fill up invisible meters, the largest of which will dictate which flying rat the game will proffer you towards at the end. On my first playthrough I actually ended up partnering off with somebody completely by accident, simply because I’d had the decency to treat them like a human be— I mean, like a pigeon. Oh, there are special endings you get from playing things out in a particular fashion, but unless you’re specifically chasing them they’re particularly difficult to stumble upon, making them less of a legitimate result of your actions and more of a challenge for completionists. Why you would want to one-hundred-percent a visual novel is beyond my knowledge, but it takes all sorts, I suppose.

And Hatoful Boyfriend is all about the multiple endings, make no mistake. This is not a game you can play from start to finish just once and expect a satisfactory result. Quite apart from anything else the story won’t make an awful lot of sense – what with it throwing in scraps of subplots that appear totally meaningless unless you go out of your way to explore them – but largely because without several repeated playthroughs the game is woefully brief. Your first playthrough is likely to tally up to about an hour – unless you read it out loud and give all the pigeons really silly voices, I mean – and the combination of a fast-forward button with large swathes of redundant exposition means that additional playthroughs are barely long enough to cover a coffee break. You’d expect that the ‘novel’ part of the term ‘visual novel’ would imply a certain affinity for text, but it feels fluffier than a pigeon-feather pillow. I wouldn’t normally condone a game vomiting up reams of written narrative on the player, but when text is all you have, why not?

Hatoful Boyfriend

Alright, so you have the visual part too. This is where things get strange, because this game is not, strictly speaking, Hatoful Boyfriend: it’s Hatoful Boyfriend HD, the shiny new remake that we Westerners can play without having to piddle about with fan translations or language settings or slightly suspect patch programs. Not to make it sound like I’m not grateful for that or anything, but was a graphical overhaul really necessary? This isn’t Half-Life over here: we’re talking about static backgrounds and pictures of pigeons. Unless the original game’s art was done by a 14 year-old on DeviantArt armed with a copy of ‘How To Draw Manga In Six Easy Steps’ – spoiler alert, it wasn’t – there’s really not a large margin for improvement here. I suppose you could add lots of little Phoenix Wright-esque animations to make the characters more expressive, but when all they have are a beak and wings it sort of stymies that avenue of possibility.

I don’t think Hatoful Boyfriend is bad, objectively speaking, but I just don’t ‘get’ what its appeal is supposed to be. I went in expecting a visual novel and I got a visual novel, no more, no less, but it doesn’t seem to have much of a focus beyond that. It’s a bit funny here, a bit silly there, a bit jarringly dark once in a while, and all in all just doesn’t have anything to say. It’s not uncommon to hear about a video game concept that makes you stop and blink dumbly for a second while your brain processes the information, but normally we expect some kind of spin on it to make it sound more (or less) interesting than it actually is. Papers, Please is a grey bureaucracy simulator, but really it’s so much more; Watch Dogs is an immersive open world where you can go anywhere and hack anything, but really it’s so much less. Hatoful Boyfriend, conversely, is exactly what you’ve been told it is – a pigeon dating sim – and if that sounds like your cup of tea then you’ll bloody well get a cup of tea. No big secrets, no concealed meaning, nothing. There is a joke, though, despite my initial apprehensions. It happens when you finish the game, close the window, turn to your friend – they just finished speedrunning Heavy Rain; see, it all ties together – and say “I was just playing a pigeon dating sim.”

Then you both laugh, forget all about it, and go play something fun.