RSS Feeds NGN on Facebook NGN on Twitter NGN on YouTube
Friday April 19, 2024
Header logo
  1. Index
  2. » Articles
  3. » Reviews
  4. » Master Reboot
MASTER REBOOT
Platform: PC
45

Master Reboot Review

Welcome to the Soul Cloud. You are not welcome here.

Posted by on

Perhaps the pacing could have been saved if Master Reboot had actually been conceived as a game rather than a slightly offbeat haunted house ride. I can picture the developers clutching their heads in despair as they tried to think of gameplay elements to add to their spook-em-up, before throwing their arms in the air and just slotting anything in anywhere it would fit. Platforming shows up occasionally, like an old friend that you don't really talk to any more, but the main arbitrary gameplay element at work is puzzles. The definition of 'puzzles', though, and their relevance to the actual game environment, is stretched until you could tie it between two goalposts and use it as a catapult. Many take the form of more thrice-damned scavenger hunts – you know, because nothing raises the tension like being forced to backtrack and meticulously search through an already-visited area – but some just seem to be looking to waste your time, like the one that asks you to shoot down a set of unmoving targets with your perfectly accurate cork gun or – and I'm not making this up – makes you demonstrate the order of the planets in the solar system. Pack up and go home, we've resorted to pop science quiz questions.

Master Reboot PC Game

Creating a lack of a logical continuity between the puzzles and the rest of the gameplay might have been a deliberate choice on Master Reboot's part in order to enforce the dream-like state of the game's environments, and I suppose if you want to look at it that way then it certainly succeeds, in the same way that a man with a pizza cutter, a bottle of whiskey and some perseverance might 'succeed' at performing his own gastrectomy. Dreams do not make for good gameplay. When your actions have no obvious meaning and the results have no reward beyond opening up your path in completely unrelated ways, the endless loop of input and output that's integral to gaming grinds to a hold, leaving you doing a collection of pointless tasks for no other reason than the implicit assurance that completing them will advance you to the next part of the game.

Still, an indie game with a budget as minuscule as this can be forgiven for padding its playing time a bit, surely? Suit yourself, but when the game is still shorter than a bonfire night on Io it starts to beg the question on whether it might be a good idea to go back to the drawing board until you have some more ideas. Three hours from beginning to end, so if you're hoping for a time-sink then you might want to look elsewhere.

Might as well go over the visual style. Broadly speaking it's like a Saturday morning cartoon viewed through the lens of a student's Unity project; all twisted proportions, bright colours and flat shaded polygons. Non-committal terms like 'unique' are sure to be thrown at it, just like anything that isn't shooting for photorealism or aping Minecraft, but being unique doesn't mean anything. Going to a job interview dressed as a theme park mascot might make you stand out from the crowd, but it doesn't make you any better qualified to handle bank transactions. So, while Master Reboot's aesthetic might provide at some respite from current gen graphics, the novelty quickly wears thin, and the distorted polygon fantasy begins to shred immersion like an enraged combine harvester in a paper mill. Some of the abstract areas are really quite pretty, laced with colourful lighting effects and such, but with no context and – often – nothing to actually do in them, they more often than not left me wanting. “Well, seen all that,” I found myself thinking, within moments of entering the level. “Now where's the button to get me out of here?”

Master Reboot PC Game

What's next on the big nasty game reviewer list? Performance, right. I've been having a bit of trouble with this business ever since Day One widened my perspective on how hideously broken a game can be and still get a review score, and as a direct result, while Master Reboot is not a bug-free game by any means, I no longer feel obliged to burn it at the stake for every little transgression it commits. As a matter of fact it only crashed once, although – considering its relative length – that may be one time too many. More common is simple acts of crude design, like the time I walked in the wrong direction moments before a scripted sequence unfolded and ended up trapped by a collapsed wall, or the time I died and respawned to find that the level hadn't actually reset, resulting in me getting constantly chased down and murdered with no way out. It's the sort of thing you could always just shrug off by restarting the level, but then, who would go to that much effort?

Why bother with all this, though? After all, there's only one question that's really important when it comes to horror games: is it scary? Well yes, it is – when it's not faffing about, of course – which might be all you need for fifteen dollars for all I know, but I'm hesitant to give it a gold star here because it seems to be going for the low blows an awful lot. Atmosphere, build-up and pacing take a back seat, with the game instead just letting the twenty-first-century equivalent of the bogeyman jump out of a closet at the player every now and then and making their primal response do the rest, which I personally feel really misses a lot of potential. What happened to the practice of creating a creeping sense of oppression, or loneliness, or pronounced distaste? A good horror experience engages the brain on some level besides just blunt impact, creating a sense of fear beyond just worrying about when the next jump-scare is going to occur, and Master Reboot, sadly, does not. It knows how to scare, but not how to really reach in and pull the necessary psychological levers to be truly satisfying.

Master Reboot PC Game

Come to think of it, that largely defines Master Reboot as a whole: clearly defined motives with only a poor grasp on how to achieve them. It is a vision – quite a nice vision when you think about it – but its translation to a tangible medium has crippled it in every department. The story might have been nice if it had been delivered properly, the gameplay would have been acceptable – if a little bit devoid of anything except walking around – if it hadn't been preoccupied with dressing itself up in shoehorned arbitrary nonsense, and the atmosphere might have been retained if it hadn't spent so much time going off on a tangent and inexpertly trying to make you soil yourself. Added up, they contribute to a game that's passable at best, and usually well below that. Unless you're so starved for a horror gaming experience that you've taken to playing Amnesia blindfolded, Master Reboot doesn't get a recommendation.

Our ratings for Master Reboot on PC out of 100 (Ratings FAQ)
Presentation
58
Visually intriguing but really quite tiresome in places. Its more attractive sections often feel like a lost cause with little or no purpose other than providing respite.
Gameplay
37
A somewhat average horror experience crippled by the need to insert random puzzle elements every fifty paces.
Single Player
31
There's a fine line between subtle storytelling and just deliberately being impenetrable, and Master Reboot trips head-first over that line. Doesn't help that it's shorter than a gnat's wingspan.
Multiplayer
NR
None
Performance
(Show PC Specs)
CPU: Intel i7-870 @ 2.93 GHz
GPU: Nvidia GeForce GTX 760
RAM: 8GB DDR3
OS: Windows 7 Premium 64-bit
PC Specs

61
Mostly stable, but overall just crudely constructed. It won't break the game, but it might break your patience.
Overall
45
Some nice ideas here and there, but Master Reboot isn't even remotely well-designed enough to take advantage of them.
Comments
Master Reboot
Master Reboot box art Platform:
PC
Our Review of Master Reboot
45%
Poor
The Verdict:
Game Ranking
Master Reboot is ranked #1909 out of 1970 total reviewed games. It is ranked #152 out of 160 games reviewed in 2013.
1908. RIPD: The Game
PC
1909. Master Reboot
1910. Koi
PlayStation 4
Related Games
Ten Dates Ten Dates
Platform: PC
Released: February 2023
Developer: Wales Interactive
Bloodshore Bloodshore
Platform: PC
Released: November 2021
Developer: Wales Interactive
Maid of Sker Maid of Sker
Platform: PC
Released: July 2020
Developer: Wales Interactive
The Complex The Complex
Platform: PlayStation 4
Released: March 2020
Developer: Wales Interactive
Infinity Runner Infinity Runner
Platform: PC
Released: July 2014
Developer: Wales Interactive
Screenshots

Master Reboot
8 images added Nov 9, 2013 15:45
Advertisement ▼
New Game Network NGN Facebook NGN Twitter NGN Youtube NGN RSS