RSSFollow us on twitterFollow on YouTube
Search
Welcome, Guest.
Please login or register.

Login | Register | PW? ]
Last Remnant Review
100% - 26 days ago

Last Remnant Review
100% - 29 days ago

Limbo Review
100% - 34 days ago

The Witcher 2 Previe...
100% - 47 days ago

Dante's Inferno Review
70% - 48 days ago
dementor338 - 5 days ago
My PSN ID is: Dragowarrour
The_PC_Gamer - 12 days ago
o hai
dementor338 - 12 days ago
Hello
nutcrackr - 14 days ago
good stalker deal on steam!
nutcrackr - 16 days ago
Yeah I'm waiting for footage or a trailer :P
with_teeth26 - 16 days ago
I thought it was already announced - the beta is supposed to ship with the new Medal of Honor.
NEW SHOUT
You must login to post in the shoutbox.
View All (250)
BIONIC COMMANDO REVIEW (360)
A reboot of a classic franchise that went wrong

Posted by The_PC_Gamer on Aug 11, 2009 00:25 (Aug 11, 2009 00:25)

The main draw of Bionic Commando was the “Spider-man like” gameplay. But do not be fooled. The game is actually extremely linear – and half of the game is spent inside caves, tunnels, and buildings so you cannot even practice any breathtaking swings. Most of these indoor levels allow for very limited swings and are mostly packed with enemies just waiting for you to show up and kill them. Once you finally get to some open areas, you will find that they are very restrictive as well. The level is surrounded on all sides by radioactive materials, so any deviation from your path results in an instant death and restart at checkpoint. At times, the blue radioactive waste is hard to notice against a dark background (especially at night), so it’s frustrating to die of radiation for trying to flank a group of enemies and just going too far. A lot of the city is also under water, for whatever reason. Presumably, when the bomb exploded, the waters from the surrounding sea/lake flooded the streets. It’s never explained, for example, why the downtown area is dry while some later levels have such deep water that you are forced to travel by rooftops. There are hidden items on each level, but they are so easily visible, they should rather be called “hard to reach” items because as I said, not much exploration can be done in the game, so most items are simply placed very far above or below. Most enemies you can simply by-pass if you want to, except for the mini-boss fights which always mean you must defeat a robot (or two, or three) that are guarding a doorway.
 
The main draw of the series is the bionic arm. It acts as your grappling hook, so you can imagine the basic functions. It’s used to swing yourself from any object to the next one, and can be attached to almost any surface and pull you up. It is also used to interact with everything in the game such as grabbing ammo, guns, and objects. Nathan only uses his real hand to fire weapons, and not much else. The arm can also be used to grab enemies and zip-kick them, but it takes two kicks even on the most basic enemies to bring them down, so it is actually much quicker just to shoot them. You know you are in trouble when your game’s main attraction, the arm, is only being used to travel from one building to the next. Sure, it’s also a very good idea to pick up objects such as cars and rocks to toss at enemies (especially robot mini-bosses), but the game provides so many rifles, shotguns and rocket launchers that you seldom have to use your arm as a weapon. In physical terms, Nathan can perform light and heavy punches, and a couple of combos. You also have an aerial attack, which makes you slam the ground and knock down any enemies in the area. It’s not that useful against humans for some reason, so it’s only used during robot battles to knock them down. Your health regenerates, but for a bionic character Nathan can’t take very much damage. Sure only his arm is bionic so it’s understandable, but you’d think it would prevent him from going down from a couple of pistol shots. The arm is also used to interact with the information pods in the game, which basically serve as checkpoints. They all look the same, and you cannot use them until the nearby area is clear of enemies. Once you are attached to the pod, you can read one or two enemy emails which fill in some story bits, but more importantly just by accessing the pods you deactivate a nearby floating mine field, which is usually the only way forward. You travel across quite a few of these mine fields in the game, and even these are linear in nature.
Interaction
Rating:
Login to submit your vote!
Share
URL Snag
Comments
Post Comment
Comment Rules
  1. No advertisments, flooding or spamming
  2. All comments should be on topic
  3. Use proper language to express yourself: no cursing or swear words
You may not post comments as a guest. Please register or login to your account.
Username:
Password:
Create a new account?
Forgot your password?
Bionic Commando
Platform:
Xbox 360

  • Release:
    US: May 19, 2009
    UK: May 22, 2009
  • Publisher:
    Capcom
  • Developer:
    GRIN

ESRB - Mature 17+: Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.
Our Score
User Score
64
Mediocre
NR
vote now
Game Ranking
Our editors have ranked Bionic Commando 169 out of 684 total games.

168. Bionic Commando
Playstation 3

169. Bionic Commando
Xbox 360

Video All
Bionic Commando - Tr...
Views: 43
Length: 1:23
Posted: Aug 11, 2009 23:39
Homesplit News split Articles split Forums split Games split Top 100 split Screenshots split Video split Windows split Playstation 3 split Xbox 360
rss News | Articles | Media | Video
logo
Affiliates: Four Story Gamer | GameStats | Goosterblog | Peter Ingham Blog

Popular: Guild Wars 2 | Gran Turismo 5 | StarCraft 2: Wings of Liberty | Crysis 2 | Half-Life 2: Episode Three | Mafia 2 | Portal 2 | Mafia 2 | Witcher 2 | Halo: Reach