DmC: Devil May Cry Review
No matter the changes, this is still a worthy entry of the Devil May Cry franchise
The Devil May Cry game series has acquired a huge fanbase since it was first introduced in 2001, and it is considered a classic among hack n’ slash fans. So when a reboot of the series was announced it was met with both great excitement and skepticism. This time around the DMC game is developed by Ninja Theory, the team behind Heavenly Sword and Enslaved: Odyssey to the west. Perhaps the most controversial issue was not the game itself but the new style of Dante - the game’s main protagonist - which many believed that did not fit the character. Being a big fan of the franchise I have to admit that I also was a bit skeptical, but on the other hand you cannot really judge a game until you play it, and in the end the new DMC, no matter the changes, is still a worthy part of the Devil May Cry franchise.
Although there are quite a few differences from the older games DMC still maintains a similar core when it comes to the story. This Dante is much younger, follows a rather “carefree” lifestyle, and doesn’t seem to be giving much of a damn about anything. He is also a bit more vulgar than his witty older self. Where in the previous games Dante was half-demon and half-human this time around his origin story has been slightly changed, making him a nephilim, a demon-angel hybrid, which grants him the power to see and also harm demons. In this modernized version of the story demons have crossed from their parallel dimension called Limbo to the human world; they live in disguise among people and they have managed to get total control over the media, which consequently allows them to also have control over the majority of the human population.
Of course not all humans have become the mindless pawns of the demons; an organization by the name of ‘The Oder’ has been formed trying to break their control over people. After Dante faces an unexpected attack, the Order - whose overall modus operandi clearly draws inspiration from V for Vendetta and the ‘Anonymous’ hacker group -manages to convince him to join them in their cause. In general, the story plays on the notion of demons using the media in order to hypnotize the masses and keep them in hand, which is an interesting premise and is executed quite well. The plot may be rather different than the one of the original series but there are little references scattered all over the game showing that the people in Ninja Theory not only did their homework but are also quite familiar with the Devil May Cry lore.
Among the new characters introduced in DMC is Kat, the game’s main female protagonist who serves fundamentally as a guide for Dante in his quests. Although Kat may not be as imposing as Trish, she is sweet and quite likeable, and she is devoted to the Order’s cause. Kat is not a clear love interest for Dante but she does serve as a catalytic factor for him to start caring about things, and also acts as the voice of reason when he starts becoming a bit too arrogant. Overall, the quality of both the voice acting and motion capture is quite high and gives the game a rather realistic feeling.
The first thing one will notice playing the game – besides the protagonist’s new hairstyle – is the urban/contemporary scenery which replaces the gothic locations of the previous titles. The various levels are diverse, cleverly designed and full of detail, and the atmosphere is certainly one of the strongest aspects of DMC. Perhaps the only problem that the title has considering the graphics is the few frame-drop issues which appear in the PS3 version. On the other hand, it is obvious that a lot of work was put in creating the game, the graphics are superb and the cutscenes blend quite smoothly with the gameplay.