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BREAKQUEST
Platform: PlayStation 3
57

BreakQuest: Extra Evolution Review

A game you've probably played before and when you did, it was probably better

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After getting about eight or nine levels into the game, I began to uncover a few additional mechanics that the game had failed to ever really introduce me to or even make readily apparent. The first is a pair of bars along the bottom of the screen that fill up over time. Hitting the corresponding shoulder buttons will then move these bars up at which point they begin to act as barriers that can be hit twice by the ball before disappearing and letting the ball fly past freely. Upon my discovery of this, the game became far easier than it already was, especially considering that secondary bars can be charged while the barriers are still up allowing you to immediately replace a barrier after it is cleared.

Break Quest: Extra Evolution

The second mechanic was much more unusual and I never came away from the game with a completely clear understanding of it. Through the collection of specific power-ups and possibly other ways, the player may collect “parts.” These parts look like quarter-pieces of a ball. After collecting four parts (which are only visible from the game’s pause screen), the player can cash them in for one new ball or essentially an extra life. It’s unusual to have a power-up that only displays on the pause menu, especially when considering that unless the player is constantly keeping up with the amount of parts he or she has by hitting pause, it is easily possible to hit a game over after depleting your lives despite having enough parts to cash in for another ball.

Unfortunately, nothing has been done to deal with this specific game type’s biggest flaw: the closer the player gets to the end of a level the less blocks there are to hit and therefore the more the player is just sitting and watching a ball fly through empty space. While some games attempt to alleviate this through a heavy use of laser power-ups or increased ball speed as the level drags on, BreakQuest does nothing in this department and as such, I spent about ten minutes at the end of each level just watching a ball slowly float through empty space, rarely even needing to move my paddle and redirect the ball. It reminded me of my least favorite aspect of ball-and-paddle games on a regular basis.

Break Quest: Extra Evolution

Overall, BreakQuest: Extra Evolution is a game you’ve probably played before and when you did, it was probably better. In a world full of Arkanoid and Breakout clones, a game looking to create a similar experience needs to stand about from the crowd either through visuals or gameplay, neither of which BreakQuest is every really able to pull off successfully. While boss fights act as a somewhat unique addition to the genre, BreakQuest is a less than ideally controlled, somewhat muddy package of a game we’ve all played countless times before.

Our ratings for BreakQuest on PlayStation 3 out of 100 (Ratings FAQ)
Presentation
60
While the art style is unique for games of this style, it can lead to confusing level layouts and an overall muddy look.
Gameplay
50
Standard block-and-paddle gameplay with a few unique power-ups and level layouts makes for an extremely mundane experience.
Single Player
55
At least 100 different levels work to keep the game as lively as possible, but there isn’t much room to grow within the game’s super simplistic gameplay.
Multiplayer
NR
None
Performance
70
With slow controls and occasionally problematic ball physics, the game works on a base level but can be frustrating.
Overall
57
Standard, shallow gameplay and a lack of precision across both controls and mechanics make BreakQuest a boring, passable experience.
Comments
BreakQuest
BreakQuest box art Platform:
PlayStation 3
Our Review of BreakQuest
57%
Mediocre
The Verdict:
Game Ranking
BreakQuest is ranked #1757 out of 1970 total reviewed games. It is ranked #134 out of 145 games reviewed in 2012.
1756. Life of Delta
PC
1757. BreakQuest
1758. Top Gun: Hard Lock
Xbox 360
Screenshots

BreakQuest
10 images added Nov 25, 2012 17:18
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