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Skullgirls Review![]() Posted by Alex Spruch (Spruchy) on Jun 2, 2012 - 1:01am EST (354 days ago) |
Skullgirls is the first all-original fighting game that was made for the downloadable market. With the Playstation Network and Xbox Live services usually regulated for ports of older fighting games like Third Strike and Marvel Vs Capcom 2, one has admire Reverge Studios' ambition. At its budget price of $15 dollars there are obvious cutbacks such as a smaller character roster (eight characters to be exact), and limited single player modes. If you can accept that you get less content for a cheaper price and pay attention to what really makes Skullgirls great, you'll find that this smaller title outdoes its bigger counterparts in a number of ways.
![]() It's almost impossible to talk about Skullgirls without discussing the art in the game. Being a stylistic take on the 50's/60's era of cartoons, there's much to love about each and every frame. And while many players can (and have) ignore all this and instead focus on the fact that all the characters are females with above average breasts, they would be foolish to do so. While you can knock Reverge, and say that their decision to endow their cast in such a way was only a shameless attempt to appeal to their audience, that would be doing a major disservice to the work as a whole.
Just look at a character like Peacock, a wisecracking girl armed with a versatile array of powerful weaponry. One of Peacock's moves is that she drops a heavy item on you, which changes based on how long you hold down the button before you release it. These items are almost all fan service, ranging from Cloud's Buster sword from FF7, to Mario's Kuribo Shoe from Super Mario Bros. 3. This is just one of the many ways that Skullgirls plays to its fans outside of brazen sexuality.
![]() So the game looks great which is all and well, but what really matters is: how does it play? Well I'm glad to say that the game plays just as well as it looks, and if I had to compare it to other games I would say Skullgirls feels like a mashup between Marvel Vs Capcom 2 and Guilty Gear. At the start of each match you choose how many characters you would like to use from one to three. The fewer characters you choose to use, the more damage and health points each of them will have. While one might think that only using one super powerful character may be the best plan of attack, they would be mistaken. For you see, each character that currently isn't fighting can perform an assist attack from the sidelines, and some of these can be devastating at keeping your opponent locked down. Not to say that using only one character is ineffective, it's just not as overpowered as one might think.
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