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Asura's Wrath Review


A decidedly different foray into action game conventions with a pretension to cinematic gameplay and an extremely inventive style

Posted by Wilson Taylor (FeverDog) on Mar 12, 2012 - 8:13pm EST (Mar 12, 2012 20:13)

Asura’s Wrath is a study in how to be an experimental game without adding a single experimental aspect. CyberConnect2 has taken the concepts of mainstream action games like God of War or Uncharted and, instead of reinventing the formula, has simply rearranged the components to make a linear, story focused game instead of a standard beat ‘em up.
 
But how does this story focus fare in this theoretically new medium? To understand the way a story could affect the player in a video game, we must look beyond the cutscene and see every aspect this game has to offer us. Does Asura’s Wrath have what it takes, not just as an interactive anime, but as a complete, full retail price video game?
 
Asura's Wrath
 
To start off with, very little needs to be said about the game’s presentation. If you’ve seen the trailers, you understand exactly what the game looks like. There are no pre-rendered cutscenes and every moment of the game’s story takes place in-engine. The rough edges and occasional flat texture of the game quickly becomes drowned in the massive scale and flashiness of every scene. When the game slows down, these issues become more prominent without a spectacle to back them up, but the art direction is well designed enough to still feel crisp and vivid.
 
The presentation is carried along by some truly awe-inspiring cinematography, easily some of the best the gaming medium has seen outside of Silent Hill and Shadow of the Colossus. The color choices all blend well, creating a fluid yet stirring sense of epicness that pervades every fight and every scene.
 
Asura's Wrath
 
Asura’s Wrath doesn’t have a perfect sense of flow, but to its credit, switching rapidly from cutscene to beat ‘em up gameplay is a fairly rocky journey to begin with. Every scene is a toss up between long un-interactive cutscenes, quicktime events, and direct control scenes. The game seems to take devious pleasure in switching focus without warning. However, this never comes off as insulting or unfair. Rather it is a brutal, albeit helpful, reminder to never take your hands off the controller.
 
 
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Asura's Wrath X360 Screenshots

Asura's Wrath X360 Screenshots

Asura's Wrath X360 Screenshots

Asura's Wrath X360 Screenshots

SpectralShock - 8 days ago
Next up, the big show - E3 in June!
SpectralShock - 14 days ago
PAX East this weekend
Captain_Mark87 - 39 days ago
Titanfall has eaten all my spare time!!!
SpectralShock - 49 days ago
Lots of reviews coming this and next week!
with_teeth26 - 54 days ago
The first great challenge of Dark Souls 2 is determining the PC release date
Captain_Mark87 - 62 days ago
Titanfall was super fun. Strider review coming at you soon.
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Asura's Wrath
Asura's Wrath box art
Platform:
Xbox 360

Our Score
User Score
84
Great
NR
vote now
Game Ranking
Asura's Wrath is ranked #180 out of 708 total games.

179. Rift
PC

180. Asura\'s Wrath
Xbox 360

181. Darksiders 2
PC
Screenshots All

Asura\'s Wrath
View all 15 screens in the gallery. Go »
Video All
Asura's Wrath - Laun...
Length: 2:07
Posted: Feb 22, 2012 20:26
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